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    Doom 4 Unveiled


    Linguica

    As anticipated, id Software finally opened the kimono for Doom 4 (technically just "Doom" but that would cause problems for obvious reasons) at the Bethesda pre-E3 showcase event. There's descriptions and reactions of the reveal everywhere you care to turn: Polygon. Kotaku. PC Gamer. Eurogamer. Gamespot. Destructoid. Youtube video of the gameplay footage. Perhaps most interesting was the announcement of "Snapmap", which appears to be a grid-based level editor where players can assemble prefab sections together and add their own decorations and bestiaries, as well as coding their own custom logic to create new objectives and even gameplay modes. id has said that they intend to place more focus on the "community" aspect of the game, which seems vaguely relevant somehow. We'll surely be getting tons more info in the coming days / weeks, but things certainly look intriguing so far.

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    Linguica said:

    Perhaps most interesting was the announcement of "Snapmap", which appears to be a grid-based level editor where players can assemble prefab sections together and add their own decorations and bestiaries, as well as coding their own custom logic to create new objectives and even gameplay modes. id has said that they intend to place more focus on the "community" aspect of the game, which seems vaguely relevant somehow. We'll surely be getting tons more info in the coming days / weeks, but things certainly look intriguing so far.

    See? I knew it was possible to make the true 3D map editor more user friendly. Let's hope the editing resources become accessible to the Doomworld userbase.

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    printz said:

    See? I knew it was possible to make the true 3D map editor more user friendly. Let's hope the editing resources become accessible to the Doomworld userbase.

    Except the short clips looked like it was making levels that were essentially 2.5D, which is... ironic...

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    My initial thoughts. Pros:

    • pluggable/customisable weapons
    • an emphasis on DM
    • an emphasis on modding
    • faster gameplay
    • looks like each class of monster will have variations in appearance
    Cons:
    • Mars again? (I'd like to see some more varied environments)
    • related to the above: looks cramped and dark again.
    • double jumping
    • brutal doom influenza
    • yet another heavy metal cover of "At Doom's Gate"

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    I hope there's a collectors edition, but doubtful as there's been no mention of one.

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    Jon said:

    • double jumping


    I have to admit that this caught me off guard. Is it just an extension on mobility or is there gonna be some first person platforming sprinkled in among the gameplay? If it's the latter I hope they implement it damn well.

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    Definitely more action centred than Doom3; though the game that most came to mind was unfortunately Alien Rage Unlimited, rather than Doom1-3, but with more gore.

    The much publicised fatalities were cool to watch, at first, but I wasn't convinced they worked well with the game play.

    I also had difficulty telling the smaller demons apart appearance wise, but that may just be video compression and thought the player seemed overpowered, particularly in melee which looks considerably easier to handle than classic Doom.

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    Obsidian said:

    I have to admit that this caught me off guard. Is it just an extension on mobility or is there gonna be some first person platforming sprinkled in among the gameplay? If it's the latter I hope they implement it damn well.


    Good question. I did quite like the fact he could catch onto ledges and pull himself up (or herself) - Doom 3 seemed to rely on a lot of collapsed stairwells which were this century's 32px high sector boundary.

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    Looks fun to me! I'd say what they've gone for is a mixture of Unreal Tournament and Doom 3, which seems to work well as am improvement of the latter but doesn't feel much like the classic Doom experience. The executions put me in mind of Serious Sam 3, which I don't mind, although I like how they vary based on angle of attack and what part of the enemy you're looking at. Speaking of enemies, I had a hard time telling imps apart from enemies with guns there... I'll have to assume it's clearer in game, or at least doesn't matter too much.

    I'll be buying this at some point for sure!

    The TimeSplitters style map editing idea sounds like it'll do nicely to extend the game, but as with all modern games, you'd need to get to professional standards of modelling and scripting to properly make new levels and environments for it.

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    I think it looks pretty cool, the Brutal Doom influence is noticeable, but not immediately obvious and if anything it does seem to add to the gameplay here. The only thing I didn't like the look of is the weapon selection menu where the game actually seems to pause while you change weapon. Hopefully that's just a console thing.
    Slightly disappointed that Hell Knights haven't returned to their original design, but in contrast, the Mancubus is looking great, and I seem to be one of the few that doesn't mind the cyberdemon. The base does have the same visual style as Doom 3, but is also lot brighter, and seems to have a more interesting design anyway. The depictio of Hell isn't quite how I imagined it would be, but looks great regardless.
    Also great to see the BFG sneaking in at the end of the second video.

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    I like it quite a lot but the more I watch it the more I am infuriated by the complete ammo and health imbalance.

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    I wonder if the chainsaw looks a bit too anachronistic. Perhaps there should be a 22nd-century take on it? I suppose you could say the same for the super-shotgun. But the chainsaw is clearly something for cutting down trees, 225,300,000 km away from the nearest tree. They can't play the doom3-chainsaw joke twice, surely...

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    This tumblr post shows the weapons display they have at E3. The entry for the chainsaw says:

    There are no practical uses for a chainsaw on the Argent facility on Mars. Therefore, it is considered a black market enthusiast's weapon. UAC personnel are instructed to confiscate these items immediately when found.


    So yeah, they tried to lampshade it. :P

    As for the game, my main concerns are it's too dull, and too brown. I wish they'd learned that lesson from Doom 3. I like the Revenant and the Mancubus, and they seem to be trying for classic gameplay, so it's a mixed bag for me. :)

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    I thought it looked pretty damn sweet. I might need to buy a PS4 after it comes out.

    Some of the concerns here either don't bother me or are difficult to acertain before actually playing the game yourself. The only thing that I really agree with is the monsters not having a clear visual identity but that might be something you get used to when playing.

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    Fusion said:

    I hope there's a collectors edition, but doubtful as there's been no mention of one.



    The game is still 8-9 months away, there's still hope.

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    This honestly reminds me of halo for some reason. It does look pretty fun and doomy, nice that it has fast run-and-gun gameplay. I see the potential for melee stuff though being fun. Like maybe crushing a demon with a door or throwing them over rails. I hate the useless fatalities, personally.

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    Linguica said:

    Perhaps most interesting was the announcement of "Snapmap", which appears to be a grid-based level editor where players can assemble prefab sections together and add their own decorations and bestiaries

    So, it's the TESCS, in other words.

    Okay, there's the whole "portal" thing about the prefab pieces which is definitely not like the TESCS, which never cared about flawless alignment of empty areas in the meshes you plop down.

    The tradeoff of this simplicity is that layouts are going to be very orthogonal...

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    Among the many issues I see, my big ones are:

    *Shit level design. I mean really. Look how bland it looks? Really, there is nothing unique about these levels. They look extremely linear.

    *Soundtrack. Ok, Quake is ambient, Doom is metal. Where is the Bobby Prince soundtrack? Why on Earth wouldn't you put a metal soundtrack in?

    *Colors. They seem to be even more drab than Doom 3. I can't tell the enemies apart by anything other than their silhouettes.

    *Enemies. Zombies. They actually move like zombies. Since when has "zombie" in Doom meant 21st Century style, limping, zombie? Never...

    *Level editor. I guarantee you that thing is going to cripple the modding community unless they include something more robust.

    *Slow motion. Ok, do I even need to get into this? Romero and Carmack got rid of Tod Hall because they wanted Doom to be a fast moving slay fest. Granted, he wanted character development and a story. But still, this impact the gameplay speed and quite frankly it will begin to get annoying. I can just tell.

    Guys, I hate to be such a debbie downer but damn. What is the point of calling it Doom from id Software if it doesn't have the cutting edge Carmack graphical engine, the Adrian Carmack artwork, and Romero's knack for making the game fun. I realize Doom 3 didn't have some of the key ingredients, but it had influence from the two Carmacks. It was graphically cutting edge, which is something id has always been renowned for. Quite frankly, I'm pretty pissed to see that they used Doom's name. I mean, this really could be called Call of Duty: Demon Invasion.

    Am I pissed it has none of the magic of of the originals? Yes. I realize this is just a demo, but I'm angry quite frankly. I wish Romero would chime in.

    I'll be honest though, I'm still gonna buy it just because it's Doom.

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    cacnotron said:

    I mean, this really could be called Call of Duty: Demon Invasion.


    There is nothing. And I mean literally NOTHING, about the game that looks like CoD. Are there things that could look better? sure. But saying the game looks like CoD just screams of trying to find some excuse to bash the game.

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    Words can't even describe how un-CoD the gameplay featured is. You dodge shit. That's great. :P

    Frankly, I'm pretty psyched, since if it delivers what was shown, it'll fill a gameplay void (the speed-as-defense brand gunplay JPL wrote about on his blog so long ago :P ) that hasn't been properly realized since Painkiller. Folks are comparing this to Serious Sam 3, but Sam still places emphasis on a way different aspect of oldschoolness than Doom (Sam's more "kill shit before it gets to you or you're fucked" since you're a slowbie).

    Anyhow, cool stuff, so long as the weapon wheel is a console thing.

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    Mixed feelings from me, I do kind of wish they could mix up the visuals and locations a bit more as the colour scheme feels very doom 3 in places, of course the whole game might have some variety here.
    The gameplay looks to be a step in the right direction, of course there are certainly bit which feel brutal doom-esque in feel, but it doesn't feel too overdone here.

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    Oh God.

    Between this and Fallout 4 and Dishonored 2 and Deus Ex: Mankind Divided, the next year of gaming is going to be amazing.

    Also, hi guys! Been a looooong time. How have you been? I've been just fine since you murdered me.. *ahem* ..wait, different franchise.

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    Looks good overall, I miss however the old-school version of the barons/knights of hell. The Doom3/4 versions Looks more like an animal with humanoid properties, while the old one looked so much more "from hellish" and more intelligent - capable of grasping human emotion - especially fear and suffering.

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    I also have mixed feeling. It looks more varied than Doom 3 though everytime I watch the videos I can't stop thinking how much it looks like a simple improvement to Doom 3. I think that the levels were created appositely for the event and to show the flashy things. The gameplay looks very fun, imo the fatalities tend to break the flow of the game but since they seem to be optional this is fine. Other design things like double jump and climbing on the ledges looks very interesting.
    Overall the aesthetic and the style they have adopted it seems to be too generic to me (Doomguy, his arsenal, the monsters); the Revenant and the Mancubus are the only ones who stand up.

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    cacnotron said:

    Soundtrack. Ok, Quake is ambient, Doom is metal. Where is the Bobby Prince soundtrack? Why on Earth wouldn't you put a metal soundtrack in?

    Do you even Doom 64?

    Also, I too like the new cyberdemon. I actually hate the original cyberdemon design, it just looked too damn goofy and dim-witted for my tastes with its nostril eyes and all. I actually preferred the Doom 64 redesign, with its more feline facial features giving it a sort of cruel wit and drive.

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    mouldy said:

    Looks bloody slow and boring to me, and riddled with cut-scenes.


    What cutscenes? It had two. That's it. It's not slow at all.

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    I watched all 8 minutes and 16 seconds of the gameplay video with a poker face, and then let off a beaming smile at the end.

    Looks fun, which is ultimately the most important quality a game should have. I wasn't expecting some kind of FPS revolution or the magic of Doom/II recaptured, so maybe my standards are lower than some of yours'.

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    I log in so rarely to this forum that it amazes me every time I remember the password. Hi. :)

    I'm seeing a good number of erm..."passionate" responses about how this game isn't the classic Doom experience we were hoping for. Frankly if you want the classic Doom experience, Chocolate Doom exists for a reason. id obviously can't make the exact same game with better graphics and expect it to be a smash hit.

    That said, I do agree with Jewellds that the game is too "brown." They should have learned that lesson not from Doom 3 but from Quake 1 long, long ago. Otherwise, the graphics and enemy design still show an awful resemblance to Doom 3 (which is now as old as Doom was when it came out).

    I don't see that changing in 8 or 9 months so I guess that means we're going to have to cross our fingers that the game play (already nearly shining if you ask me) and the questionable level design will be perfected to make this game a real treat for us fans and everyone else.

    I'm really hoping I can say this game is everything I had wanted to see in Doom 3. But it looks like we're going to have a good time even if that mark is missed.

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