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    Doom Building Regimen


    Bloodshedder

    CodeImp has let us know that he has released version 1.60 of Doom Builder. Here are a few highlights of the changes:

    • Completely new script editor with autocomplete and function description tooltips as well as function help on F1.
    • DECORATE things in a WAD file are now added to the Things list.
    • Tagged sectors now also highlight for Hexen linedef effects when highlighting a linedef.
    • Textures between the TX_ lumps will also be loaded when choosing a ZDoom/Skull Tag configuration.

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    Some times it would do unwanted stuff in it, i.e. delete a char as we type another one and so on...

    Currently I use Notepad to write my scripts for each level and then, select all of that, and paste all of that into the current script editor, and close it...

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    I found one thing that doesn't work still. Shift-ctrl-c doesn't copy linedef attributes. Shift-ctrl-v still pastes them though.

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    The funny thing is, I used to be the one with an overload of script editor errors, but now it works perfectly. Maybe it has something to do with XP much like the old errors had something to do with 98SE.

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