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    Doom On The Vectrex, Sorta


    Linguica

    Perhaps we can't quite tack it on the "consoles that run Doom" board, but an enterprising hardware hacker nonetheless managed to create a Doom level viewer for the Vectrex, that old 1982 vector-based home console. Since it's vector-based, there's no texturing or anything, but E1M1 is still readily recognizable, albeit in a sparse, wobbly Tron-esque way. The page detailing how it was done reveals that most of the heavy lifting is actually performed by a modern chip on a custom cartridge that passes the final result to the Vectrex for display. So sort of like a SNES Super FX chip, which SNES Doom utilized, so maybe it's not cheating that much after all. Thanks to It Runs Doom for the link.

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    Pretty cool. Even if it is one of those 'brute force it with modern tech in the cartridge' sort of situations.
    He also ported Bad Apple to the poor thing.

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    Well damn. Generally I'm unimpressed by these "Doom that isn't really Doom" semi-ports, but I'm really fond of this one for some reason. Some sadistic part of me would love to see an attempt to render some janky line-based enemies and make it playable.

    Alternatively, perhaps an automap-mode-only version of the game. :O

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    Xaser said:

    Alternatively, perhaps an automap-mode-only version of the game. :O

    The ability to translate normal map data into a Robotron-like would be pretty friggin' nifty for sure.

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    Xaser said:

    Some sadistic part of me would love to see an attempt to render some janky line-based enemies and make it playable.


    Stick-figure enemies!!

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