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    DOOM Retro v1.9 Released


    bradharding

    DOOM Retro v1.9 has been released. This version includes a large amount of changes, including:

    • The ability to display the automap on a second screen.
    • A unique shake effect when the player is injured.
    • A new method to scale up the display onto the screen.
    • Support for MP3 and Ogg music lumps.
    • And much more...
    Go to DoomRetro.com to check out the full release notes and download.

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    bradharding said:

    Announcing the release of DOOM Retro v1.9. This version includes a large amount of changes, including:[list]

  • The ability to display the automap on a second screen.


  • *jaw drops*

    Zdoom y u no do dis.

    edit: Does the OGG lumps support the special looping abilities similar to how Zdoom has it?

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    I like the second-screen automap. My only wish is that there was an option to have it run inside a window instead of being fullscreen.

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    BlackFish said:

    Does the OGG lumps support the special looping abilities similar to how Zdoom has it?


    No, unfortunately I don't believe SDL_mixer, which DR uses, supports the LOOP_* tags.

    Linguica said:

    I like the second-screen automap. My only wish is that there was an option to have it run inside a window instead of being fullscreen.


    I'll work on further options like this on future releases.

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    Are there any ports that support picture-in-picture automap? Similar to the recently released early alpha, or perhaps Zdaemon duel spectator PIP?

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    Nice to see that Doom is being kept alive. I have been absent from the community for several years now but I will give this a try. I might even get back into editing and rip out the 3D bits from my old Legacy wads to make them compatible.

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