One of the most interesting aspects of Doom, besides every other part of it, is how relatively much history of the game's development has been preserved - we have alphas and betas and unused assets and even a whole friggin book devoted to the development process, which is especially amazing when you think about just how little digitized history we have from the early 1990s in general. Well, we can add another log to the pile, because a new long-rumored pre-alpha version dated February 28, 1993 has just been unearthed. It slots in between the incredibly crude v0.2 tech demo and the more fleshed out v0.4 alpha, so calling it "v0.3" seems like a no-brainer. It shows off some Tom Hall map goodness as well as some other interesting bits like a functional always-present HUD automap in the corner of the screen(!) and a crude map entitled THESTORE that... maybe looks like it could maybe have been intended to house an in-game shopkeeper(?!). Sadly the v0.3 version's level data is some slightly different funky format so there's no way to extract them yet, but I'm sure an enterprising programmer will solve that in approximately... let's see... *cranks egg timer*
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By Linguica
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