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    Doom3D v1.12


    Paul Brook released the v1.12 binaries and source of his Win32/DirectX port Doom3D at Walnut Creek last night. You'll find it mirrored at our source port section as well. New are support for MD2 models and glBSP's "gl-friendly nodes" specs, several bug fixes and the network code now supports IP addresses to connect to opponents.

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    Guest FyrestormX



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    can someone help me, im following everything the readme says, in conjunction with getting md2's to work, and when i boot up doom 3d it goes and lists a whole stack of things it cannot find, and then i cant play, WTF is up with this

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