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    EE For Me


    SoM

    Quasar has updated the Team Eternity Page with news that the release of version 3.31 Delta (only 20 greek letters left, Quasar) has been delayed due to a bug. Quasar also mentions that there have been precious few beta testers and he requests that more come forth to help ensure a solid release.

    Edit: The latest builds are linked to on the eternity page for anyone who is interested in helping out.

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    Oh gn0s, a bug! Well, hopefully more people will decide to help out. Hell, quas, send me links to the latest build and let me at 'em.

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    SoM: Thanks for gettin' this news item up ^_^

    BBG: Go to the Eternity page. Links to all files are there.

    Everybody: Be sure to check out the thread in the forum too. That's the best place to report bugs. I don't check my email nearly as often as I read DW forums.

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    Quasar said:
    I don't check my email nearly as often as I read DW forums.


    Guess that's why I'm waiting for the past couple of days for a reply :)

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    Is there anything specific to look out for? I can test with Doom/Boom maps and demos but don't have anything to test the new features.

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    Just anything out of the ordinary. I realize that testing new features is a problem for the non-editors. Maybe you could see if Mordeth could send you some test maps -- surely you have some, right Mordeth?? ;)

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    Quasar said:
    Maybe you could see if Mordeth could send you some test maps -- surely you have some, right Mordeth?? ;)


    Actually there are two small test levels to be found in the EE forum, showing off the 3DMidTex bug and a 'special case' anchored portal sprite bug SOM claims to have fixed already. These can be used to test those specific bugfixes against Delta.

    Other than that, I usually test things out by just implementing them in my real (non-test) levels until it breaks something :)

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    Mordeth said:

    Other than that, I usually test things out by just implementing them in my real (non-test) levels until it breaks something :)


    Reminds me of when I were working on Nimrod.. :p

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