So maybe it's not Doom news exactly, but we havent been bursting at the seams lately, so why not: Aardappel sent in the news that he's released the first public version of his Cube engine, a rather novel approach to making a 3D world:
Landscape-style engine that pretends to be an indoor first person shooter engine. Combines very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps & graphic detail on most machines. Uses OpenGL & SDL.How is this Doomworld worthy? Well, the engine doesn't allow room over room, and some Doomers have made maps for it, and that's enough for me.
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