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    Enjay's DeHackEd Tutorial


    Arioch

    Nigel Rowand sent in the news that he's updated his little place of Doom with a new tutorial, which is the final step in his making his fairly comprehensive set of DeHackEd tutorials ... unless another new trick is brought to his attention. He also made an little announcement that he's completed his personal project, the Aspects TC, which will not be released for general consumption due to its use of resources... but you're welcome to take a look at his screenshots.

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    Looks great! But why did you create it if you knew you coudn't release it?

    At any rate it looks killer, too bad though...

    FP!

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    I originally started the project as a "thank you" to a friend who ran a particularly good series of role playing sessions. I wanted to give him something quite personal. Because he was the only intended player, using resources from all over the place did not really matter. It was never intended to be more than a few levels, telling a single story. That was about 4~5 years ago.

    Since then the thing has grown arms and legs, and became a bit of an obsession.

    However, because of how it was originally set up, there is still a lot of things based on other people's work, and extracting them and replacing them with new stuff would just be a pain, so no public release.

    I may look at what, if anything, can be done as far as releasing a cut down version goes. This may be possible, but it isn't a high priority.

    Don't get me wrong, a lot of it is original work. Many of the levels are from scratch, and a lot of the textures have never been used in other doom projects as far as I know. Mind you, many of them came from other commercial games: UT, Thief 1 & 2, Kingpin, Shadow Warrior, Strife, Heretic, Hexen 1 & 2, Quake 1,2 & 3, Blake Stone, Dark Forces 1 & 2, Duke Nukem, Blood... And that doesn't even begin to look at textures from individual texture artists or other doom projects, nor to even consider the sounds, music, sprites, other graphics etc.

    You see my problem?

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    At least you could release a list of the resources you used - I really have no idea where to find any of these gfx.

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    Well, the games I listed, I own (forgot to mention FAKK2, Requiem, Daikatana, Alice, Starship Troopers and Deus Ex, which all provided some resources, and I am sure there were others too).

    I just spent a bit of time looking around inside them and pulling the graphics, sounds, midis etc out. Those are the games I could get hacking tools for to pull the game files apart. There were other games I wanted to at least look inside, but couldn't find out how to.

    I did quite a bit of screen grabbing to get my weapons, and then modified them using PSP.

    I typed the word "TEXTURES" into Yahoo and tried all the links. One I found particularly good for stuff intended for doom was Afterglow's place http://doomworld.com/afterglow/oldstuff/textures/ There were more sites, but they escape me just now. There are of course many texture sites intended for other games too. I visited a lot of them. Sometimes getting a lot of good stuff, sometimes only getting one or two things, sometimes nothing.

    Many doom intended textures feature skin, blood and grimacing faces though. Not suitable for what I wanted.

    Also, every time I got a new Doom file off CDROM.COM, after playing it I would preview its contents in DeePsea and go "Oooh I could use that". Usually it would just be a texture or two, or maybe just a cool sound. Sometimes it would just be enough for me to go, "That's A good idea, I'll do something like that myself to suit my own project" and then I would go away and create my own version.

    I also trawled around looking at 3D artwork sites, photographic sites, took some pictures myself, recorded a few sounds etc. I knew things were getting bad when I would be driving around in the real world looking at walls thinking "yup, that would work".

    I even dusted off my old Amiga 500 and used the "SAY" program to create some electronic voices for the Robots, and then further modified them with cool edit.

    The short version of this is there is no real consolidated or comprehensive list of resources. For the last 4~5 Years, I have picked a texture, sprite, sound whatever from anywhere and everywhere, as and when the opportunity presented itself. Trying to come up with a list that says "go here and find my resources" would be impossible.

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    Guest lucifer

    Posted

    you can release it if you tell the authors about it. you can give them credit on the txt file. e-mail them and tell them if it's o.k to use some of the thingz that they made. I only have made 1 level, and if you had uzed it, i wouldn't give a fuck.

    Luf.Kaminski

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    Some of the resources I have used come from files where the authors specifically state not to release stuff based off their work, so I suspect it would be unlikely they would change their minds. Not a problem when what I was doing was really intended for private use (does that make it sound like drugs?)

    Other stuff, I can't even remember where I got it from, so I couldn't even ask, and I would want to.

    BTW, I have had an amazing (and very positive) reaction to the site and the project. My inbox is red hot. I have received almost 40 E-mails on the subject tonight. I have also received 15 requests for "private" copies. The answer, I'm afraid still has to be no.

    I have been asked if it is possible to put up some more screenies. When I get a chance I will probably do that on a second site I have sitting dormant ATM. I have also been asked if there is anyway that I can release any of it. In time, I will look at what is possible there, and will maybe pull together a "legal" mini episode to try and give a taster of what the bigger thing is all about.

    I have been working intensely on this, almost daily, for the last 6 months or so (maybe longer). I have 2 kids that I am going to have to convince that this strange man who has suddenly come into their lives is in fact "Daddy". He’s not just a guy who comes into the house in the evenings and sits in the room with the computer, so doing the mini version isn't a high priority.


    But a real big thanks for all the very positive input.

    Did anyone look at the Dehacked stuff? That was actually the main reason for the update.

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    Guest BlackTerror

    Posted

    I wish Boom and Zdoom had came with customized DeHackEd patches, though. And why change an imp to "team color green" if you're going to turn it brown again?

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    "And why change an imp to "team color green" if you're going to turn it brown again?"

    Well, changing the graphics to green allows you to use colour shifting on it by using bits 26 and 27 in dehacked.

    I just turned the normal imps back to being brown so that they looked...normal, but because my sprites were green, it also allowed me to use colour shifting on them to make my super imp look either red, grey or just leave them green to distinguish them from the regular ones. I went for grey as it seemed right.

    This doesn't work properly in all ports. Eg in zdoom 1.22 colour shifting only semi worked, but in zdoom 1.23 beta 24 it works just fine and you get regular looking brown imps, grey super imps, and as a spin off the stealth imps are green.

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    Guest BlackTerror

    Posted

    I didn't read it right, I thought the super imp used new graphics instead of replaced old ones, and that the regular imp kept the old graphics.

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    Not that it matters, but I think it was actually Zdoom 1.23 beta 7 and up to about beta 17 where colour shifting didn't work fully. I *Think* Zdoom 1.22 was fine.

    I just realised of course, this wouldn't be obvious unless you try it on a map with thing type 23 in it (dead lost soul) put one of them in a map and you will see a grey imp using the bex patch and green imp graphics, but any normal (thing 3001) imps will be brown.

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    Guest BlackTerror

    Posted

    And Slige puts a green imp in every start room :)

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    I have to admit that 'Enjay' and i have been roleplaying Aspects and BGPA for nigh on seven years now.

    What enjay has done is a fitting tribute to the wider aspects world. As the other person who has seen 'it' i have to admit that it is truly wonderful, lush to the eye, sensible plots and great action and sound effects.

    Cheers Nige, much appreciated

    Russ

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    Hah, you do realise you have sold your soul by setting up a user account here.

    Thanks for the kind words.

    I feel I should call you something offensive, but that'll wait until I see you.

    My name is Anks... Th Anks

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