Welcome again to the weekly FreeDoom update. Unfortunately I forgot to write last weeks update in the wake of the tragedy in America, so this report will cover the last two weeks work.
People have been fairly busy: there have been textures submitted from cph, Espi, AirRaid, Destruct (Jon_R), Isle, and KMan. The status of the wall patches is now just under 85%: it seems that it will not be long before we have a complete set of replacement textures! Of particular interest is this work in progress graphic of the final boss, which Deathmaster213 has been working on. The graphic is not yet completely finished, but it is hoped that it will soon join the rest of the textures.
We have had several sprites submitted over the past 2 weeks: Saint of Killers submitted this slug-like demon which is a replacement for the mancubus, and also a replacement for the player sprite. Nightfang also contributed his replacements for the Cacodemon and the imp. We have several clearly very talented artists working on the FreeDoom sprites now, but we are still in need of more to help out. If you can draw and can spare some time to help out with the FreeDoom sprites, please get in contact :). Other sprite related news includes Fredriks replacement for the plasma rifle (featured in the slug screenshot above), and various other small sprites from Isle and geekmarine.
Several completed maps have been submitted in the past two weeks: Map05 and Map29 from Amarande and Map30 from Cacodemon_Leader. Jon Dowland has kindly hacked together a script which lets you view the maps through your web browser: you can find this on the status page. Levels are available to test from the FreeDoom site in the freedoom_levels.wad file.
Be sure to check out the latest FreeDoom wad. More FreeDoom next week!