Announcing the release 1.8.6_l of GZ3Doom, a stereoscopic 3D version of GZDoom. Changes in this release include:
- Position tracking works in Oculus Rift DK2
- Split hud and menus for side-by-side vr_modes 3 and 4
- Correct position tracking for yaw in DK1 and DK2
- Use Oculus SDK frame timing
- Advance to Oculus SDK 0.4.4 from 0.3.2 (no more pausing the service...)
- Enhancements to vr_mode wiki
- Correct spelling of "oculardium_optimosa" in installed Rift shortcut scripts.