A new version of GZDoom is available. Changes since 1.5.2 are mostly bug fixes (restoring stability to the port), but also a new and improved menu code which allows to (optionally) control the menus with the mouse. Modders can now also define custom menus with the MENUDEF lump. Changes since 1.5.0 also include a textured automap, USDF/ZSDF support, HMI music support, and using FluidSynth as a MIDI playback device.
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By Gez
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