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    GZDoom v. 1.0.25 Released


    funduke

    There's a new version of GZdoom released. It's now v. 1.0.25. Quote from Graf Zahl's website:

    This release is mostly there to address some issues I encountered while running GZDoom on Windows Vista. Of course the few new features that had been added to ZDoom in the mean time have been added as well.
    Last but not least I did a rewrite of the shader code for texture warping. Hopefully this will eliminate the weird effects when dynamic lighting is used with these shaders.

    You can find out more about GZDoom and download it on its website.

    EDIT: The latest version is now 1.0.26. Check it.

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    Graf Zahl said:

    Not that much. Although it won't profit from most of the recent changes which are all D3D based and therefore Windows only.


    Ah, I'm sure X could do it. or OpenGL, even. Who would have the patience to rewrite it every release, though? especially in zdoom's constant state of flux these days. :(

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