Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • Sign in to follow this  

    Impending JDoom


    Arioch

    Doomsday author Jaakko Keränen has updated the JDoom page with the announcement that he fully intendes to release v1.0 of JDoom this week, with the hope that he should have this new version done and out before the weekend. The new version will feature things such as full Final Doom support, improved netcode, more flashy stuff, a Doomsday Engine Definition system by which modifications can be made in text (which obsoletes ModelDef.txt and TexTypes.txt), and a new user interface for the engine. Interestingly enough, Jaakko claims that 1.0 will no longer have full backwards compatibility with the original Doom. We can only wonder what that means for the future of JDoom.

    Sign in to follow this  


    User Feedback

    Recommended Comments

    The MD2 package for JDoom is near-complete... it has the gibbed animations for the former humans, imps and the Nazis.

    ZDoomGL's package doesn't... what gives? I haven't tried the latest version of ZDGL but I vaguely remember the last time I tried using JDoom's MD2 pack on ZDGL, it didn't really work...

    Share this comment


    Link to comment
    Guest UAC PR Dept.

    Posted

    I think that has something to do with the .INI. The models should be just fine.

    Share this comment


    Link to comment

    Not backward compatible with doom? then its not doom, its something else. I'll stick with Legacy, thanks.

    Share this comment


    Link to comment

    I *think* he means that the demos aren't backwards compatible with the original doom. Demos made with Legacy aren't backwards compatible either.

    Share this comment


    Link to comment

    I figured that he must have meant something else then the maps. It would be extremely stupid to make JDoom incompatible with the maps in Doom2.wad. So I guess the demos are going to be incompatible. But who knows? The JDoom site update was kinda vague about all this.

    Share this comment


    Link to comment


    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×