Saw on yee ole Forums that there's a new interview with Tim Willits up on PlanetQuake. From Quakecon. Well, even though PQ has taken their sweet time posting the interview, it's still a pretty good read, with more info on Doom 3 including stuff on the monsters, weapon balance, multiplayer info, some technical stuff and more. Snip:
Well there are certain things you do that are very "game-y," to appeal to the gameplayers, and then there are also suspense areas where we have long areas of the game simply building up to something. So it's not simply "every room's going to have a monster in it, and the next room's going to have a monster," but we'll get that balanced and tweaked. We have scenes that play out that have action sequences, and scenes that are gross-out sequences, so hopefully we'll have enough variation with that. Scary movies aren't scary the whole time, but they do have some cool moments.
So there you go, check it out.