Over at the brand spanking new ZDoomGL page (they left DW, sniff) you can pick up the latest copy of the openGL version of ZDoom (aptly named ZDoomGL, but you already knew that). Not only is it up to date with the current version of ZDoom (2.0.63 as of this writing) which includes support for new enemies, uncapped framerate, etc etc, but it also a nifty new shader system for textures and flats (shaders kinda blend one frame of animation into the next to make it smoother looking). Also timmie promises not to make us wait for eleven years (or months) between versions any more. Unless you have access to the super-secret betas of course. But you don't, so nyah, nyah! Also it occurred to me that we've been neglecting the plant kingdom, so here's a bunch of Venus fly traps. Watch those fingers!