Jaakko Keränen has sketched out the immediate plans for his Heretic, Hexen and Doom OpenGL ports at the JHexen site, illustrated with two new screenshots. First, there will be proper blending of dynamic lights, followed by replacing sprites with MD2 counterparts and real client/server networking. O yes! All this should be done within the next three weeks and culminate in a final version, and the source to all this goodness will be released as well. After this, Jaakko unfortunately "must go".