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    JDoom Blurp


    Jaakko Keränen has updated the JDoom homepage explaining exactly how to go about using MD2 models with the hardware-accelerated source port (something I haven\'t tried yet), talking about some textures problems when using a Voodoo3, and giving a new email addy he can be reached from.

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    I got the Chex Quest at an eBay auction a while back and figured I mention it. So on with the story...Fiffy 8 is still around if your having a hard time finding it. Hell to Pay keeps showing up on ebay once in a while and Perdition's Gate I got from this guy who read these posts. Contact me 4 info;)

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    i have a voodoo 3 3000 agp and i dont have any problem with textures in jdoom. it took me awhile to get jdoom to work, but now it does and its awesome. i can only hope that at some point, eternal doom will run and render under jdoom the same way doom.exe does

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