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    Linguica's Ten Must-Have WADs


    Linguica

    Well, you obviously care about my opinion or else you wouldn't have clicked on the link. I decided that I didn't want to list the ten "best" WADs because such a task is pretty much impossible. There are lots and lots of absolutely wonderful WADs, but I feel that these ten give a good cross-section of everything Doom is capable of. You may not think that all the WADs I have chosen belong here, but I feel that these ten are essential must-plays for any real Doomer. I couldn't bring myself to pick a best one among these ten, so I'll just list them alphabetically.

    • ALIENS-TC -- What list of must-have Doom WADs would be complete without ALIENS-TC? Created entirely by one man, ALIENS-TC thrust the player into Ripley's shoes complete with new levels, weapons and enemies. The atmosphere created in the levels was so perfect that players were more scared to turn a corner or descend a lift than Doom had ever made them. Although it's over five years old and looks that way, ALIENS-TC is still quite a fright as well as a a momentous achievement. Coupled with the fact that it was developed for an early version of the Doom engine that allowed even less linedefs onscreen than v1.9, it's downright amazing.
    • Batman Doom -- If you want to play Doom, look somewhere else. Batman Doom bears about as little resemblance to the game it's built on top of as is possible. With 32 all-new levels, new textures, monsters, weapons, incredible special effects, a cohesive plot, and much more, Batman Doom could have been sold as a game in its own right a few years ago. The fact that it can be run using the original doom2.exe only attests to its makers' ingenuity.
    • Doomsday of the UAC -- When looked at today, UAC_DEAD isn't all that much to write home about. It's full of the wide barren spaces which plague early Doom WADs, and the sparse monster count means long stretches of tedium. However, UAC_DEAD offered a sense of place not found in any PWADs before it, and it also broke barriers with its legendary "candle bridge" and Cyberdemon battle. It shows its age, but it's still a timeless classic.
    • Eternal Doom -- One of the great things about the Doom engine is that it can be used to create absolutely enormous levels. Under the Quake or Unreal engine, areas may look more realistic, but no current 3D engine can create spaces nearly as massive as those found within Eternal Doom. Did you think that Doom 2's Map29 was a huge level? Go load up Map12 or Map30 of Eternal Doom and learn how large "huge" can be.
    • Gothic DM II -- Gothic DM II still stands as the absolute pinnacle of level design in Doom levels, and amazingly enough, packs it all into running under the original doom2.exe. The levels are varied in their size, design and style, but all are intense deathmatch experiences worthy of any Doomer's hard drive space.
    • Hell Revealed -- So, you think you're hot stuff? Just because you can blow through any of the levels in Doom or Doom 2 doesn't mean you're a true Doom god. After all, those maps were made all of six years ago, when circlestrafing had barely been conceived. For truly intense Doom action, Hell Revealed is second to none. Created by experienced Doom speedrunners, the maps in Hell Revealed are absolutely brimming with monsters while still remaining (barely) beatable. Beat this megawad on Ultra-Violence, and you can consider yourself a real master.
    • Memento Mori II -- Memento Mori II was the second of TiC's community-driven megawads, created during Doom's peak of popularity. 32 levels, created by many different people, all following different themes and styles. The final product is still an absolute blast to play -- pure Dooming action, at its best.
    • Requiem -- Released in summer 1997, Requiem still stands as one of the most complex and detailed megawads ever created. Although some bugs and glitches can be found throughout the levels (they were never thoroughly playtested), they are nevertheless some of the greatest single-player adventures ever made.
    • S*T*R*A*I*N -- From start to finish, STRAIN was intended to be one of the most cohesive Doom WADs ever made, and it largely acheived its goal. All levels and enemies were extensively tested for fairness and playability. The plot was an integral part of the level progression. While some consider STRAIN to be rough around the edges in terms of some of its art and level design, the overall experience is immensely satisfying.
    • Tei Tenga -- The new breed of source ports such as ZDoom have many wonderful and sadly underused features which, when used correctly, can transform a regular level into an extraordinary one. While the level design in Tei Tenga was pretty standard, the massive amounts of scripting used to create and propogate the story has not yet been equalled. Rocket salvos blow holes in the floor, turning off a power station freezes over a pool of water, and a psychotic computer toys with you before unleashing its armies to destroy you.

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    Guest Opulent

    Posted

    Overall, it is tough to narrow it down to 10 entries(esp. with deathmatch wads included). And I completely agree that textures and especially sprites are MUCH harder to do than simple level editing. BatmanDoom is the MOST polished TC for Doom that there is. But, you're right, I am critical of large projects if they can't deliver. I guess I am a purist, but Batman, Hacx, and what I've seen of Doom2000 leave a lot to be desired as far as playability is concerned. I play Doom to have fun -- trying to figure out what's a door-texture or just simply trying to see where I'm going isn't fun. I know that others disagree, and that's fine, but I'd rather play Darkening for the 20th time than Chexquest one. Also, if you are the same Anonymous user; _my_ choices are posted for all to see.... I'd like to see your must-have list. I don't want to see it to pick it apart; very much the opposite. If you know me at all, I'm not like that. thanks for listening.

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    Guest Anonymous User

    Posted

    Tei Tenga is weird...I mean is it supposed to be funny? Is it a parody a serious wad with some jokes...I can´t really tell...oh and the scripting is good but the game isn´t very "doomy" yet it uses the original monsters...except for that Minfit guy but he was easy...and gothicDm2 is good but part 1 is better...(I gotta create an account)

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    Guest Anonymous User

    Posted

    i've never downloaded aliens TC before.. *cringes*... which file do i want to get?

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    Guest Anonymous User

    Posted

    Yes, I know making a list of 10 is very hard, but at least a place or two must be left for TC's and these don't specifically rely on their playability. I do not consider myself to be a purist and I have always liked projects that try to be as different as possible from the original game. Of course, I agree with you that this is just a matter of preferences. About my top ten list... apparently I havn't really played as much as you have, but there are some projects that I have enjoyed very much. Operation Arctic Wolf was very fun (and most of the other Wolfendoom series). I also remember Osiris. Mordeth was a lot fun to play, and obviously Aliens and Batman. As you can see all are TC's and I wouldn't be a proper person to choose the top ten list, but I do feel the best TC's deserve a place.

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    Guest doomguy444

    Posted

    i know it's old, but dont you think the original add onn wad for doom, star wars doom should be here. That was so amzing the first time i played that. It reminds me of the old days :)

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    Guest Rothrin

    Posted

    Any of you ever play BF_Thud? I still remember that as being one of the best megawads I've ever played. It's still on cdrom.com but I can't remember the exact directory. The design of some of those levels was awesome.

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    Guest Opulent

    Posted

    You sound like a good level reviewer! Yesterday, I emailed Mr. Stine to consider putting up a Doomworld PUBLIC level review page; where anyone could submit and vote for what they thought were the best. Now this would obviously be very flawed, but I think it would also be very informative. One million Doomers can't be wrong! thanks for listening.

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    Yeah I remember bf_thud. It's like the classic megawad that no one talks about. ;) I played through all of it and enjoyed it greatly. The levels were a little plain in places but they were all fun. I remember some of my best DM experiences taking place in those levels.

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    Guest Daggah

    Posted

    Personally I don't see why so many people like Dwango5 and stuff...the maps are so shit-ugly that it really detracts from the gameplay/fun-factor...I'm not saying that DM wads have to look as nice as Gothic DM2...but damn, they shouldn't be THAT ugly...to me, it really isn't fun if it looks really bad. Plus the layout style of those types of maps never caught on with me.

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    Guest Opulent

    Posted

    Ok... and that's cool. Just so you know: most of the levels in Dwango5 are ugly... and suck. However, several (esp. level 1) are good. Level 1 is better than ANY of the gothicdm levels (sorry guys, but that's the truth). And 'yes', I'd rather play Overload than Dwango5; just because it looks nicer. I completely understand where you are coming from. You also, must realize that all of those wads were made before the best editors(and esp. node builders) were refined. One last thing: Dgdm4 is better than all of the above. ;)

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    Guest Daggah

    Posted

    Though I'm sure any 'fan' of my level DGDM4 would probably rather play Andrei Romanov's levels in GothicDM...they're practically just like it (though his look better...that I won't deny.) Well to each his own, I guess...I found some of the GothicDM 2 levels rather enjoyable, especially Dan Twomey's map11.

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    >Opulent: >"Personally, I look forward to Darkening2, Mordeth, and >especially Doom Millenium. I once played this cool game called >DOOM..". Especially Doom Millenium? *gasp* I'm offended! We here at the Darkening guarantee Ep2 will be 3X better then Ep1. (Well atleast I do...Finally a sequel better then the original). What makes Doom Millenium so special? "And I completely agree that textures and especially sprites are MUCH harder to do than simple level editing." GRR, this is an oversight. Sure, simple level editing is easy but we are talking about advanced layouts. If your primarily a level editor like dagger (or you) it's what comes easiest. As so you think it's easy. If your good at art...then it generally comes easy. These are two different things that take an immense amount of time regardless. Dagger said something to the effect of dw5/dweller2 sucking but I think some of those levels have a general aestetic that was definately good at the time and hold up today. I think he's judging yesterday's wads with today's standards. The knowledge was there before. You guys were talking about dgdm4. This wad, along with dw5 map1 are good but shouldn't be heralded as the greatest for one reason: They are not original. They possible may be the best flavor of this wad...but doesn't the credit deserve to go to Romanov and Petersen? I also find it wierd that Dagger likes GDM2 map 11 which is a DWANGO style map with modern detail. Ask dan himself he'd admit it. And finally...I may be bias, but I think that there were some good layouts/playability is GDM2. I just think detail takes over. But I do think the original was better play wise.... anthony

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    Guest Anonymous User

    Posted

    I haven't played too many Doom WADs, but Doom 2 X-treme and X-treme Gold are wonderfully fast, fun, and playable IMO... better than a few of Linguica's picks IMO, namely Requiem, Eternal and Aliens. Thanks for the list though... I've recently been getting back into games like Doom and Abuse, and I'll look into

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    Guest Opulent

    Posted

    What's wrong with Doom Millenium?? It could be the Megawad that replaces Requiem as the best, most-polished, most-saleable DOOM single-player add-on ever. I'm expecting every level to be as good or better than Dchronix(which is great in itself). Anyway, IMO grab SlaughterDM and see how dm levels should be made... And you're right, they never even dreamed of level like SLDM 4 years ago. Sometimes I think I like everyone's levels. Somebody quick make some crap, so I have something to stand on. =)

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    Guest Daggah

    Posted

    Well maybe I'll go redownload Dwango5...it's been so long, but something in it just didn't feel right...I guess I don't like levels so large and open. Hard to explain I suppose. And yes, I DO give Romanov the credit for my level...to a degree, because only the theme was copied...and I'm sure that his levels are better than mine. Anyone know what he's doing now?

    Personally I'm not looking forward to Millennium myself...nothing about the screenshots impress me, but like I said before, to each his own. :)

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    Guest Anonymous User

    Posted

    My friend Captain Napalm will soon open his Doom Page and he will post his future levels. After like 3 years of Doom level building (as well as a little Duke3d, Blood, Quake, Halflife) he feels that he is finally at a point where he can release his levels! He builds good looking levels that are fun to play. Sadly he sort of sucks at DM levels. Sorry Cap!

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    This is strange because Doom Millennium is one of those projects that people either totally love or couldn't care less about. I have nothing against Doom Millennium - I just wanted to know what made it more desirable then the darkening. Though I highly doubt it would surpass requiem. Doom Millennium may have more consistent level design but I don't think it will break the pack. The only household level designer they have is Kurt Kesler who is doing only one level. Everbody else, except for (Paul Corfias) has yet to become fully realized. Ack...I better stop this before I turn it into some argument. Besides, it'd be better to win you over. And I certainly hope Millennium's levels are better then Dchronix...damn I haven't released a solo project in a while. That was only the third SP map I ever created. Doug, you availible for playtesting? neworderdatabase@hotmail.com

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    Guest Anonymous User

    Posted

    I definately agree with all of you guys out there who says things like DWANGO5 lvl 1 play awesome, but look like shit, which is exactly why I made dmsrv1. The first level I modeled a lot after DWANGO5/6 lvl 1 and it's turned out VERY well. It's probably one of the very best DM levels out there, and it looks pretty good, too :) It's also only a 5 level set. I didn't want to include 31 other levels that'll never be played and just take up more download time. Anyway, head on over to the download area here if yer interested in looking at it.

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    even though i tried a random aliens doom tc, and the first level played like killing 1 little bug in a big empty maze, i appreciate his effort. i used to play doom, and now i play quake. but doom has always owned quake in terms of fun to play and killing lots of sh*t all at once. that's why i love twilight warrior. i don't care much for big maps with puzzles and keys and other crap, and not much action. just send me a lot of monsters to kill with a decent theme to boot.

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