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    Marc on EDGE


    Marc Pullen has updated his Fanatic's Asylum with word about that illusive EDGE port and his current work: "converting the codebase of QDOOM to conform to the newest engine changes, bug hunting the newest release, messing around with the now working screenshot variable, and testing different quality speeds versus size with the up and coming QDOOM movie." Yes, that new QDoom movie... it's a bit delayed because one of EDGE's new features isn't quite done yet: rain. I'd really like to see that one ;)

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    With the way Marc works I have a feeling we are all going to be waiting for a public version of EDGE so we can play QDoom.

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