Well, John Carmack has finished up his Quakecon talk, and as everyone expected, the crowd gathered in Mesquite, TX was given a two-minute nugget of Doom 3 goodness. No camcorders or cameras were allowed for obvious reasons, but here\'s a list of the stuff I have seen around the net already about the vid / technology / game.
- Apparently id has \"just started\" on implementing the game, which sounds kind of worrying?
- Character models are on the order of 250,000 polys. However, I am willing to bet that we\'re not going to be seeing 250k poly models in-game -- they will probably be used for lighting information for a lower poly version. See our FAQ for more on that.
- The game will apparently allow \"real-time\" level design and level tweaking. Does this mean no more static BSP? Yes?
- On that note, level compile times will be mercifully short, probably less than five minutes most of the time. No more 48-hour compiles like in Quake 1.
- More on that note, the Doom 3 engine is apparently an entirely new way of doing things, and Carmack thinks it\'ll be the New Big Thing that is used for the next 5 years, like the Quake engine has been used up until now.
- A GeForce3 system is expected to run the game at something like 30 FPS -- I believe Carmack said this in a Slashdot post a week ago or so.
- The game will have six different renderers for all the different video cards out there. Yay for nonconformity!
- XBox? Yes, but it\'ll probably have smaller levels. PS2? Maybe, but it\'ll have to be hacked up to do it.
- Trent Reznor still wants to do the sound/music for the game, but hasn\'t signed any paperwork yet.
- Speaking of sound and music, Graeme Devine is still in charge of the sound system for the game. Dolby Digital 5.1 is going to be standard. And me with my tinny $10 speakers...
- The AI in Doom 3 isn\'t going to be anything to write home about -- presumably it will be decent, but since the game has zombies and hellspawn, they\'re not supposed to be hyper-intelligent anyway. Carmack said that he\'s content to let other companies deal with that \"problem,\" as he put it. Maybe we need AI accelerators.
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