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    New Doomsday


    Linguica

    skyJake has released version 1.13.0 of the Doomsday engine, which has a new plethora of enhancements/fixes/features for your playing enjoyment. Here's a list of some of the stuff to be found in this latest version:

    Console variables have all been renamed.
    The handling of definitions has been enhanced a bit so that it's possible to load definitions from WADs.
    The engine can read "virtual" files from WADs.
    The netcode has been polished a bit.
    There are a couple of new features in KickStart.

    It makes Doom pretty like a pony.

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