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    New glBSP


    The glBSP page has been updated with a new 2.10 version.

    This release should fix crashes with JHexen.
    Other changes in glBSP 2.10 include:

    - support V3 GL-Nodes (handle insanely complex levels).
    - comprehensive problem report when levels fail.
    - handle levels containing more than 32767 sidedefs.
    - removed -fresh option (now the default), added -fast option.
    - removed code to detect and ignore dummy sectors.
    - overlapping linedefs are detected and ignored.

    It's a nodesbuilder for OpenGL Doom ports, in case you're new around here. I don't think I can explain what a nodesbuilder is.

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    sgtcrispy said:

    Cool beans. Now make some Hexen maps people!! ;)

    Hexen sucks! Anyways, it's good to see this is still being worked on.

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