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    New glBSP


    Bloodshedder

    Andrew Apted writes in that a new version of the GL nodes builder glBSP has been released. Here's what's new in version 2.20:

    • support for building V5 GL-Nodes
    • builds ZDBSP-format regular nodes
    • allow level names longer than 5 letters
    • support for response files (@arglist.rsp)
    • detect/handle the 'One-Sided Window' trick
    • unused sectors are not removed by default
    • duplicate vertices are not merged by default
    • BLOCKMAP lump is left empty if it overflows

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    MasterOFDeath said:

    The "One Sided Window" trick? I don't seem to recall that, which one was that again?


    Maybe it refers to portals?

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    I think that might be a window where the outer texture is sky maybe?

    This new version is awesome, rebuilt the (soon to be released) QDOOM version 1.01 for GLEDGE 1.29+ super fast, looks very good. :)

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    If you put a one-sided line in the middle of a map, from the front it looks solid, but from the back you can see through it. That's what I mean by "One-sided window" trick. MAP07 of 10SECTO2.WAD is the only example I remember right now (there's a place in MAP14 of DOOM2 where it happens, but it was not intentional).

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    That's a two sided line with a middle texture on one side.

    A purely one-sided line will be solid (cannot move or shoot through it).

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