Jaakko Keränen has updated the JDoom site with the news of the release of version 1.01 of the JDoom source port. This new version is primarily a bugfix patch intended to correct HOM effects in certain Final Doom levels, but now it can also support MD2 HUD models. You can't just throw the ZDoomGL MD2s in there however, since it requires a different format of definition files to get the MD2 models to work correctly. More detailed instructions, as well as a download, are available from the JDoom pages.
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By Arioch
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