Version 0.82 of the 3d-accelerated and very cool source port JDoom has been released. What's new in this version? Cutty pasty:
- menu text disappearance fixed
- higher mouse sensitivity upper limit in the mouse options menu (up to 40 now)
- multi-level demos possible (demo playback/recording won't stop at level changes)
- nextwpn/prevwpn were being confused with saving/loading
- glBSP support added
- switches and sky fixed in Ultimate Doom
- cvar zclip: moving under/over things, monster melee attacks w/height check (not in demos/netgames)
- cvar jumpPower (not in netgames)
- red pain filter always a bit translucent
- -plutonia and -tnt override options
- -iwad option (also prevents autodetection)
- random sound at exit removed
- cvar autoswitch: weapon autoswitch at pickup (not available in demos/netgames)
Remember that the author Jaakko Keränen is leaving for the army July 3! Hurry Jaakko! 1.0!
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