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    New Skulltag Release


    Arioch

    Carnevil has released a new version of Skulltag, 0.96c, over on the Skulltag page. This release features mostly bugfixes but does include new optimizations in the build process which should increase the speed at which the game runs somewhat, along with new options for creating campaigns.

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    The game runs a hell of a lot faster now, but most people probably wouldn't notice it unless they play on an antiquated computer such as mine. Carn, do you need me to define antiquated for you again? :P

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    exp(x):
    Antique like the Amiga 1200 HD sitting on the other side of the computer, K7-3000+, i am using now?
    Or antique like my first PC, a 386/40 with 4 MB of ram. He could barely run Doom *g*

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    Bastet Furry said:

    exp(x):
    Antique like the Amiga 1200 HD sitting on the other side of the computer, K7-3000+, i am using now?
    Or antique like my first PC, a 386/40 with 4 MB of ram. He could barely run Doom *g*

    Heh, no, not that old. I have a PIII 560MHz (overclocked from 500).

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    The BFG10k is too strong. I mean too weak. I mean too strong. I mean too weak...

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