A new version of Vavoom, the well-known OpenGL/Direct3D DOOM/Hexen/Heretic source port (which makes a lot of slashes if you ask me), has been released, bringing it up to version 1.12.
There's some new editing features: line-to-line teleporters, translucent lines, support for DeepSea tall patches and scaled textures. But most of the changes are in progs. Two new variable types - 'name' and 'bool' borrowed from UnrealScript and a lots of other changes in order to take advantage of the object-oriented language features.
What are you waiting for? Let me guess... direct links? Here they are: Vavoom 1.12 for MS-DOS and Vavoom 1.12 for Windows.
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By Julian
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