Version 1.3 of the DOS/Win32 Doom/Heretic/Hexen source port Vavoom has been released. Changes in this version:
Where the hell is Mordeth anyway? If he's gone much longer I'll just have to mirror these ports on Doomworld myself (yeah, I can see that happening).
- DOS network drivers ported to DJGPP and moved into main executable.
- Fixed chat.
- Fixed multiplayer intermission.
- Totally rewrote network protocol. Added multicast server. This means that all client messages are sent only to server and server forwards them to other players. Why that's for? Whel, in the begining, when I tried to run 4 players on IPX, it seemed that it runs one tic per second. By adding -extratics situation got a little bit better, but not by much. Now 4 players on IPX realy can play. No need to use -dup option so I decided to remove it. -extratics option was removed, when I added ACK mechanism.