Randy Heit has released the long-awaited ZDoom 2.0.48, then followed it with 2.0.49 as a bugfix release. What's new since 2.0.47? Well ... you should probably read the changelog from the source code, but there are quite a few major changes, including an uncapped frame rate, updated networking code that should be quite a bit more resilient to de-sync situations, the ability to use nearly any graphic from the WAD file as a texture or flat in the level--so basically, loads of new editing features and tons of bugfixes.
Download at the ZDoom homepage now!
Edit: 2.0.50 is out now, enjoy! - Cyb
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By Arioch
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