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    New ZDoom Beta Release


    Arioch

    Randy Heit has released the long-awaited ZDoom 2.0.48, then followed it with 2.0.49 as a bugfix release. What's new since 2.0.47? Well ... you should probably read the changelog from the source code, but there are quite a few major changes, including an uncapped frame rate, updated networking code that should be quite a bit more resilient to de-sync situations, the ability to use nearly any graphic from the WAD file as a texture or flat in the level--so basically, loads of new editing features and tons of bugfixes.

    Download at the ZDoom homepage now!

    Edit: 2.0.50 is out now, enjoy! - Cyb

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    Ralphis said:

    Have I mentioned Zdoom is the sourceport used by my soon to be released SEKRET PROJEKT

    Arioch said:

    You mean soon to be cancelled.

    In Ralphis' defense... none of his other projects were "cancelled"

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    so just as id announce that doom3 will have a capped framerate, randy uncaps the framerate on zdoom? :D

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    AdamW said:

    so just as id announce that doom3 will have a capped framerate, randy uncaps the framerate on zdoom? :D


    ├║hm, he did that quite some time ago...

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    It apparently doesn't like custom palletes, since it's showing index #0 to be pure white.

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