I see that there's a new version of ZDoom out, bringing the Linux/Win32 Doom port up to version 1.22. New in this version? Well...
- Scroll_Texture_Both and TranslucentLine specials can now be used from ACS.
- Fixed compiler-dependent cvar ordering during netgame arbitration.
- Fixed certain polyobject movement combinations that would not stop even though they were supposed to.
- Did some cleanup for Alpha processors.
I think that the second one is another way of saying that Win32 and Linux users can now play multiplayer games versus one another, since that's what Randy also goes into detail about in his news update.