It's not often that we get new releases of big Doom projects, but today is our lucky day. After four long years of work, the long-awaited project Ni'mRoD: Ixnay on the Hombre has finally been released. This Doom Legacy partial conversion features ten levels of action-packed monster-blasting, complete with brand-new weapons and enemies. What? This is not enough for you. How about an all new 4 episode megawad for Ultimate Doom? No, you're not dreaming, 2002 A Doom Odyssey is out too.
Here's project lead Ebola's take on the whole shebang:
It started with buying fruit... No that was something they rambled about on #zdoom.
It started 4 years ago. about this time of year. I and markus Sunden sat down by the computer, and decided
to make a wad for the rather new source port Doom Legacy. The first map was using "features" such as
look up and down and jumping exstensively. Since that was basicly all features of legacy at the time
that you could use in a map, and if we didn't use them. The player could use it with whatever he wanted and
that kinda defeated the purpous of making it for legacy. We had figured out lots of ways to implent these
features in the design and to make exploring for switches a bit more intresting. Or annoying, we dunno we
never kept it that long.
7 months later 6 maps was done for release, and then I decided that I should make some new enemies and THEN release it. Then features were added to Legacy. so alot (all eventually) of the special new effects we had invented for our wad was buffed out since we could make them better with scripts and whatnot. With that in the baggage, it just kept on rolling. Whenever I thought I was close to a release there was something new that came along.
and then the old maps got too underdetailed for the time and to match with the new ones. I think about 11 of my maps was discarded, and 1 of markus. (wich left 1/2 map from him :p) We tried to get people intrested in helping making some maps and having a finished verison earlier.
Thanks goes to these people who didn't succeed but made brave attempts at making (a) map(s):
Kristian 'Anubis' Aro
Steve 'Lut' Dudzik
Steven 'SoM' McGranahan (by far the bravest attempt)
There might have been someone I missed. But It's hard to keep track of all.
Anyway, time flies when you wait for stuff that doesn't come. After waiting for nothing for 6 months. It's finished as far as it ever will get.
4 years it took. The slim mentioning of the release may seem a bit weird. but when i released it yesterday. I was just was glad that it was released and didn't care about anything else at the time. it was a wonder that I even updated the homepage about it.
Ok. so that's the story really shortened up. So why should you download 7.5 meg of Legacy wad? Well. Beats me.
Thanks alot to Kurt Kesler, Steven McGranahan and Thierry van Elsuve. You all made a world of difference.
Also thanks to (for whatever reason remain unmentioned): Paul Corfiatis, Kristian Aro, Erik Alm, Fyre, Michael Niggel, Jonathan Dowland, James Haley, Ben Swartz, Andrew Stine, Anders Åstrand, Tomi Rajala, Markus Sundén, Anders Johnsen, Ocelot, NC , Gemini and Tom White.
Again probaly missed a few people. But you most likely know who you are anyway.
What are you waiting for? Go bust out your copy of Doom Legacy and download.