I can't believe nobody mentioned this already, but Dear chiQ has posted an excusive interview with Paul Jaquays, who just recently parted ways with id Software. The interview talks about his decision to leave id, what he'll be doing next, and more. Here's a Doomy quote since this is a Doom site and all:
I may be one of the few people actively involved in the computer gaming industry who has absolutely no nostalgia for the original Doom. Sounds shocking, yes? But I didn't have access to a computer that played it during its heyday. I've gotten my FPS enjoyment from later games like Quake 2, Quake 3 Arena, Team Arena and Return to Castle Wolfenstein. So, on that day in June in 2000 when John Carmack suddenly decided to switch id's development focus away from our next scheduled project and turn it towards a new version of Doom, I can't say I was very happy about it. Before that event, I was excited about the project we were supposed to do next, and was looking forward to working along with Graeme Devine on it as a game designer. The sudden decision to drop our next project and make another version of Doom was a real emotional slam to me.
Remember that Doom 3 started full-blown production around 18 months ago, so regardless of his leaving, Jaquays still ought to have a lot of material that will make it into the final game.
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By Linguica
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