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    POTD


    Linguica
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    Guest Excalibur_Z

    Posted

    I still don't remember Quake being quite so brown. In some parts of QDOOM it's hard to tell where you're supposed to go because you can't see some hallways and stuff unless you use the automap.

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    I don't understand why Marc didn't instead use Doom's textures for some walls... for instance, the brown brick in this room. Doom has the exact same texture, but better quality, optimized to the palette.

    I long ago sent Mark wood texture replacements but he still used the Quake conversions... doesn't make sense as the textures he used make all the levels look really murky - ie: doesn't look good, even in GL. Pixelated annoys me. :/

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    Not too bad, other than the elevator crash in E3M2, the EXTREME slowdowns caused by the rain effects, and the fact that it's impossible to maintain movement control in the final battle, but other than that, nice job.

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    Guest Fanatic

    Posted

    It all looks great on my PC. Depends on what video card and driver you have, some look good, some don't.

    BTW, if anyone can send me more info on the elevator crash or PC lockup issue, please do!

    I need to know if it happens in GLEDGE32 or EDGE32, and what your OS is (Win95/Win98/Win2K/WinXP/etc). I don't have a problem here, so I can't reproduce it.

    For the slowdown, pass -noextra to turn off rain and ambient sounds, that will help some (e.g. qdoom.bat 3 -noextra)

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    I'm fortunate enough to be running a GeForce3 on a 1.3Ghz Athlon, so rain and stuFF is all smooth for me! I just can't wait to try out this card on Doom3...hehe. it almost makes me giddy.

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    Guest Black Knight

    Posted

    That will seem like 200 mhz on Unreal byu the time Doom 3 releases.

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    Guest MAD DUFF

    Posted

    Is there something in this picture I'm missing? Looks like a doom room? Can someone explain?

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    Guest Fanatic

    Posted

    The upper level of a two story castle.

    Doesn't look like any DOOM level I know of.

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    Guest demoness

    Posted

    where do i et this wad?! someone please tell me! i want it sooooo bad!!!

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    Guest Fanatic

    Posted

    Go fuck youself if you don't know what the point is of QDOOM.

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    All in favor of rolling Wavelength up in a carpet and throwing him off a bridge say I, I.

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    Guest Excalibur_Z

    Posted

    Sure! How does the whole thing go?

    All in favor, say 'aye'!

    Aye!

    All opposed?

    Nay!

    So there you go =)

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    ::crawls out of water:: Wow mom! Can we play reality now?

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    Awesome.. the only problem I have is I die in the cage at the beginning of the showdown level long before anything happens :/

    Is there a trick (other than iddqd)?
    Why exactly does my health disappear in the cage?

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    Guest Fanatic

    Posted

    For those that haven't made it yet to the showdown level, don't read this, somewhat of a spoiler.

    ===============================

    Ok, you have been warned about reading this.

    ===============================

    When you spawn in the cage, you should see Wizards spawning around you outside the cage after a moment. You have to kill them to get out.

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