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    POTD


    Linguica
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    I like the floor texture. The big fan seems a little corny, but I think thats just my personal preference. Don't forget to variate floor heights with different levels...it could make this are more interesting.

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    Guest EvilFuse

    Posted

    It's a preliminary picture. That screenshot itself is actually a few years old. I'm in the process of finishing that map right now, and i'm pretty sure it will be interesting, no worries ;). The floor texture was drawn by me, as well as the blood splat, although most of the textures in Hellcore will be Vanilla Doom/Doom2.

    Thanks for the compliments guys, i'm looking forward to finishing it.

    http://cdg.hotcut.com/Hellcore

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    Isn't that the bloodsplay from Duke Nukem? You know, the level where your on the movie set? I'm pretty sure thats when that came from, you THEIF! lol. I'm not totally sure though, I'd have to get a better look at it.

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    The shot does look cool and well detailed . . . but it doesn't look scary.

    But then it is a preliminary. I can think of tons of ways to make that little room scarier.

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    Guest EvilFuse

    Posted

    Well, the imagine has been artificially brightened.. in game it's not nearly as bright and has a much 'scarier' atmosphere.

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    The floor looks so... flat? I'd have put something higher or lower at the centre of the room. Maybe lower.

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    I hear all the time, and here, about hight varances in a level. What if you are trying to make a realistic building, like in the picture above. Its just I never see raised platforms in the middle of an office, a street or shop. So how do you get away with it while keeping the look realistic? I just need adivce for what I'm making.

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    Mostly it's just that a big unbroken stretch of ground looks kind of ugly in Doom. You can try splitting it up with different floor textures, or minor height differences of 4 or 8 units -- nothing too drastic, but it'll still break up the monotony of a big empty floorspace.

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    if you must have a flat floor I find that putting some sort of 'skirting board' around the edge of the room sometimes improves the appearence (i used this idea in a few rooms in Tunnel Run).

    Of course, aligning wall textures well also helps and doesn't make the lack of detail in other aspects detract from the overall appearance (IMHO).

    and talking about alignment.....Just my opinion, but the two far walls in the shot need attention. I can see what the author has tried to achieve on the far right wall, but the resulting alignment of the textures conflicts too much with the same texture on the far left wall.

    nice shot though, i love the fan.

    ....maybe i'll shut up :-)

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    Guest demoness

    Posted

    That big fan does look kinda corny, but without it, the room would look even duller.

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    Guest EvilFuse

    Posted

    Thanks for all the feedback people.

    In my opinion, the room is far from dull though. I think most of the criticism is due to the fact that the room is nearly fullbright and the angle of the screenshot. (The screenshot was artificially brightened, making it look a bit duller.) The fan looks far better in the dark, hence the black textures that you’re not normally able to see… Anyway, i've noted all your comments, and since i only started working on this map again a few days ago, i'll look into it.

    Oh one more thing, please note that this level was made in early 1998 and isn't on the same level of detail as most maps today (This screenshot is how the level looked in 1998 taken recently with Gl-Legacy). I plan to add a bit more detail, but nothing too revolutionary or groundbreaking; the gameplay in Hellcore truly makes up for this though… Russell, thanks for pointing out the textures, but like i said before, this is in progress and i haven't thoroughly looked for bad offsets.

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    What's with ripping on that fan? It's the only piece of non-standard architecture that stands out to me. Looks cool.

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    Guest EvilFuse

    Posted

    i tried adding more detail to it this morning, it ended up looking worse every way i tried... That screenshot was taken with 100+ fov, so the room looks a lot more open than it actually is.

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    Guest Nemesis++

    Posted

    Cheez,I accidentally came across this site and when I saw the pic of the day,I couldn't believe my eyes...A pic from Doom,a game that's such a retarded shit!!!There's almost no one who still plays that old,sickmaking game.6 years ago,I amused myself with it but nowadays it's old crap!!!Get a life,make levels for other game's like Max Payne or Quake III.Doom is retarded,let it rest in peace!

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    Guest demoness

    Posted

    Max Payne and all that other shit focuses on graphics, not fucking gameplay. doom fucking revolutionized gaming. it set fucking standards for those game that your playing now. What the fuck do you mean you amused
    yourself with it? It fucking amazed you. you know it did. Your full of shit. I'd like to see [bYOU[/b] and your faggot ass make a 30 level conversion for one of those shitty game you play, bitch. fuck you.

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