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    PrBoom 2.5.0 released


    RjY
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    DJ_Haruko said:

    Out of curiosity, why is it limited to a single CPU core when multiple cores are present?

    It's to work around a bug in SDL_mixer, which the SDL guys seem to not care about fixing, which causes random crashes on multi-core processors.

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    Added high color rendering

    In terms of actual appearance of the game, this doesn't do anything does it?

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    Siggi said:

    In terms of actual appearance of the game, this doesn't do anything does it?


    It does, this one line doesn't do the whole thing justice. Basically the whole software render core was replaced. You can select filters in software mode like linear and rounded. Just check the options in the menu (last page or so).

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    I have just uploaded a new Debian package for 2.5.0 to experimental. Once Debian Lenny is out, I will upload it to main.

    Edit: oh, other Debian news: chocolate-doom and prboom-plus packages are coming soon.

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    n00b question - and somewhat embarrassingly it's something that has foiled me for some time now - how can I set mouse button 2 to have no bind for movement and have a single click bound to use? I can't seem to change it from the default of double click for use.

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    If I am not mistaken PrBoom uses the control setting options that are available in Boom and MBF, which use Doom's mouse settings: open is always a secondary double-click choice.

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    Interesting, I was under the impression that PrBoom+ was the current PrBoom. I guess PrBoom is to PrBoom+ was ZDoom is to GZDoom.

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    I doubt that. Andrey keeps it separate so he can make the changes he wants without having to force them onto Proff's project. PrBoom+ has already adopted the latest PrBoom changes (it's currently v2.5.0.1). The version of PrBoom+ always corresponds to PrBoom's, with an additional subversion number to mark any PrBoom+ updates (which tend to occur relatively often).

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    myk said:

    I doubt that. Andrey keeps it separate so he can make the changes he wants without having to force them onto Proff's project. PrBoom+ has already adopted the latest PrBoom changes (it's currently v2.5.0.1). The version of PrBoom+ always corresponds to PrBoom's, with an additional subversion number to mark any PrBoom+ updates (which tend to occur relatively often).


    That's actually what I meant. Perhaps I should have said "Is prboom+ going to merge in changes from the latest prboom".

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