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    ReMooD 0.7b Released


    RestlessRodent

    ReMooD is a source port off Doom Legacy 1.42 which aims to provide a classic Doom Legacy experience with some extras. Currently, it works natively on both 32-bit and 64-bit architectures on either Windows or Linux. This new version enables 4 players to play on a single screen and also contains an experimental personalized profile system.

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    The best thing about the classic Doom Legacy was the multiplayer. Doom Connector 2 + Legacy + Cooperative = teh win.

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    Interesting. We are used to having ports that try to capture that classic Vanilla Doom feeling, but now we are moving into a new phase where ports come out to try and capture that classic feeling of... an earlier version of the port? O_o

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    I don't get it either, but maybe I'm just missing something since I've never played ReMooD before...

    In other news, CHOCOLATE BOOM! Just kidding.

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    More or less; Chocolate MBF. PrBoom v2.02 is truly Chocolate Boom.

    It's not that relevant, though, considering how well (current) PrBoom handles Boom stuff.

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    4 player splitscreen? This will be good for college if I get more stuff. :)

    edit: it seems you need joy2key to take advantage of all 4 screens, I can deal with that. :P

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    DoomKn1ght said:

    And btw, what does hapenning to Legacy2?
    Wasn't it supposed to have 4 player splitscreen?


    It has 16 player splitscreen last I heard.

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    I stopped hanging around the Legacy forums sometime ago - it was obvious then that Legacy2 wasn't going anywhere and with the forums dead...

    I hardly play Doom now, if I do, I'm just tinkering with Doom Builder and GzDoom.

    Enjay said:

    Interesting. We are used to having ports that try to capture that classic Vanilla Doom feeling, but now we are moving into a new phase where ports come out to try and capture that classic feeling of... an earlier version of the port? O_o


    Sort of makes sense, though the current Legacy is far too out of date to really be that comparable to other ports now.

    I remember playing earlier versions and enjoying it more than other ports. Mind you, I'm probably looking through rose-colored glasses.

    Wasn't Legacy the first to introduce 32 players (and subsequently broke voodoo dolls)?

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    Well, my initial impression was "hey, they really have captured that classic Legacy feel" because I thought it had crashed. But no, it had merely defaulted to 320x200 full screen but (presumably) using Windows drivers - which many modern desktops do not support. So I just got a blank screen and a friendly message from my monitor telling me that power saving would start any second. So, I changed the cfg to read Fullscreen "No" and tried again. I went through the options and set it to fullscreen and 1024x768, which ran painfully slow, so I put it down to 640x480 and it ran a bit better. Then I quit and was delighted to find that, when I restarted it, it had gone back to the default 320x200 blank screen. :/

    Also, I absolutely detest the rigmarole you have to go through to start a new game from the menu. OK, I get that they are trying to allow options, but I just want new game > skill choice > play. I don't want new game > scroll through a bunch of choices > enter > scroll through more choices > enter > play. At least make the new menus start in a position where hitting enter will just pass me on to the next menu rather than having me scroll down to what I will want to do 99.999% of the time: start a new game on map 01 with my normal settings. >:| Why mess with something that has worked for 15 years. If you want special game settings, put it in a special menu, or a custom launcher, or something.

    And finally, I was disappointed to see that there was no support for, as far as I am concerned, the best reason to look back at older versions of legacy: the cool translucent water effect. If you have an old enough version of Legacy, you can see it in this WAD

    http://doomlegacy.sourceforge.net/zips/waterlab.zip

    and if not, you can just about see it (thanks to YouTube's blurryness) in this video:

    http://www.youtube.com/watch?v=YTH4r6jt-ZU

    [edit] Oh yeah, and when I quit the second time, all my WAD file icons had changed to something else. Rather strangely, it was the icon for the Duke Nukem hi-res texture pack. Anyway, I had to restart explorer to get them back to normal. [/edit]

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    Enjay said:

    Well, my initial impression was "hey, they really have captured that classic Legacy feel" because I thought it had crashed. But no, it had merely defaulted to 320x200 full screen but (presumably) using Windows drivers - which many modern desktops do not support. So I just got a blank screen and a friendly message from my monitor telling me that power saving would start any second. So, I changed the cfg to read Fullscreen "No" and tried again. I went through the options and set it to fullscreen and 1024x768, which ran painfully slow, so I put it down to 640x480 and it ran a bit better. Then I quit and was delighted to find that, when I restarted it, it had gone back to the default 320x200 blank screen. :/


    You need to press D to set the new mode that you just changed to.

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    GhostlyDeath said:

    You need to press D to set the new mode that you just changed to.


    Doh! I remember doing that now. It's been a while since I used a port that required me to confirm a resolution change in that manner. Thanks.

    I still think defaulting to a mode that many modern machines can't switch to is a mistake though. (I think NVidia removed support for the mode quite a few driver versions ago now.) If you want to keep the 320x200 default, then why not default to windowed? OK, so it will look like a postage stamp on most modern displays, but at least it will be visible and people who can use it, and who want to, can switch to full screen easily enough.

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    Some modern games require you to do the Windows thing when you change resolution.

    "The changes you made will revert in 15 seconds, do you want to keep them? Y/N"

    onestly think that's the best way to do it. If something goes woopsie, then it'll revert. But you won't miss the fact that it will either.

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    Ahh i remember classic legacy, it ran brilliantly in 800x600 (that was hi res then) on a not-the-best machine, had beautiful coronas that wouldn't cause lag even in 64 bit colour mode, didnt run like shit and had skyboxes. Is this port like that?

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    Ive been reliably informed that legacy 2 is currently undergoing a code rewrite. Its not dead and im looking forward to it. I just wish they would stop adding new features and give us a stable release soon.

    from what I can see there isnt a lot of life left in any of the ports just now, nobody is mapping anymore.

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    Plonker said:

    Ive been reliably informed that legacy 2 is currently undergoing a code rewrite.


    If they are working on it it's completely non-public. Their SVN repository hasn't seen any updates for 6 months.

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    I guess there must be a lot of code to re-write. Shit I hope they didnt just give up, I put a lot of maps on hold until I see what new features I can use in Legacy 2. I could have finished them for the old legacy years ago and even made zdoom versions with time to spare.

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