Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • Sign in to follow this  

    rorDoom Update


    The rorDoom site has been updated for the first time in a long while. Actually, it hasn't yet (it still displays the old, OLD news) but according to the email I received from the author of this room-above-room Doom port a new coder has joined his team: Colin Phipps, of LxDoom fame. He'll be helping out on nodesbuildling. Good to see that the release of that other 3D Doom engine EDGE hasn't killed the development of this port!

    Sign in to follow this  

    User Feedback

    Recommended Comments

    naw, edge's 3d floors use a way different method, i still think there's lots of potential for the way rordoom works.

    Share this comment

    Link to comment

    Yes! RORDoom's floor method was always a lot faster than the 'true' 3D method- I've been an lxdoom user for some time now and liked cph's work... I can't wait to see what he does with this :) good luck to cph + julian

    Share this comment

    Link to comment
    Guest darkknight


    Variety is very much the spice of life: two different methods is a good thing. Its always been good to see a new release of RORDoom.

    Share this comment

    Link to comment

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now