Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • Sign in to follow this  

    RTC-3057 Preview


    Bloodshedder

    Sarge Baldy has let me know that he has posted a preview of RTC-3057 at his Hardass Doom Reviews site. It includes some commentary to go along with the eight new screenshots of the first hub. This is yet another reason to hope that RTC-3057 gets released before the end of this decade.

    Sign in to follow this  


    User Feedback

    Recommended Comments



    FP ! Props to all logged in trolls !

    Finally got it !

    Great news. I'm really looking foward for the release. Now we need news about Millenium.

    Share this comment


    Link to comment

    Uh, sargebaldy. This isn't the first doom project to use that shade of blue. I think it was fughdm01.

    Share this comment


    Link to comment

    Green fist = understandable
    Green fist with knuckle spikes = silly

    Question, if you choose a different player color, will your fist change color accordingly?

    Oh and it looks 1337, btw.

    Share this comment


    Link to comment

    I agree, how silly of us to have spikes... really...

    Ahem, if I had to punch a demon, I'd go for spikes too.

    Share this comment


    Link to comment
    Vile said:

    I agree, how silly of us to have spikes... really...

    Ahem, if I had to punch a demon, I'd go for spikes too.


    Yep...There's a reason for the spikes.

    Share this comment


    Link to comment

    Bah, Nimrod ripoff...

    :p

    Nice work Shav.

    Now. anyone know how to reach Kurt? dammit he's hiding from me or something.

    Share this comment


    Link to comment
    kristus said:

    Now. anyone know how to reach Kurt? dammit he's hiding from me or something.

    pretty sure he left the community so umm... email?

    Share this comment


    Link to comment

    ... making it the first pwad to have a story integrated within the levels themselves.


    what

    Share this comment


    Link to comment

    Those screenshots are truly badass!
    All those little details must have cost quite a bit of effort.

    Share this comment


    Link to comment

    As long as they get rid of that annoying, pointless, unsolvable floor puzzle, I'm sold! :]

    Share this comment


    Link to comment
    Damon said:

    As long as they get rid of that annoying, pointless, unsolvable floor puzzle, I'm sold! :]

    What's that you say? You're dumb? Oh, OK. :P

    The solution is on one of the wall consoles earlier in the level.

    Share this comment


    Link to comment

    A rule of gaming: Any game where you have to memorize something you saw on a wall, or write down a combination, is a bad game. Especially in Doom. Geeze, yeah, I'm dumb for missing a pixelated background/atmosphere image on some console somewhere. Guess I was too busy shooting baddies. :p

    But yeah, thanks, I'll look for that next time I play through. Now that I know where to look.

    Share this comment


    Link to comment
    Damon said:

    Any game where you have to memorize something you saw on a wall, or write down a combination, is a bad game.

    DUMB.

    However, the puzzle would have been more interesting if there were a few monsters trying to kill you as you try to figure out which direction to enter the combination from.

    Share this comment


    Link to comment
    Damon said:

    A rule of gaming: Any game where you have to memorize something you saw on a wall, or write down a combination, is a bad game.


    heh. Good thing you aren't making games or doom mods! :P
    Your "rule of gaming" sounds extremely boring and uninteresting.

    Share this comment


    Link to comment

    I think the floor puzzle comment is fair enough. I can see how it could annoy some people. I think you just have to make the hints really obvious. And whats obvious to the level designers that have played-tested the level umpteen times is not gonna be obvious to those who haven't. I certainly thought some of the rtc demo puzzles were a bit obscure. Especially trying to work out which direction to start the floor puzzle from...

    And what sort of spaceship would have some weird floor puzzle as a password system anyway ? :P

    Share this comment


    Link to comment

    Damon said:
    A rule of gaming: Any game where you have to memorize something you saw on a wall, or write down a combination, is a bad game. Especially in Doom. Geeze, yeah, I'm dumb for missing a pixelated background/atmosphere image on some console somewhere. Guess I was too busy shooting baddies. :p

    Sounds like you do not like Hexen's "Tomb of Zedek".
    Can't even remember three symbols?

    Share this comment


    Link to comment

    Just be thankful it's not Hexen 2's floor puzzle. That one gives new meaning to the word 'annoying'.

    Share this comment


    Link to comment



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×