Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • Sign in to follow this  

    Skull Tagged


    Linguica

    The Skulltag homepage has posted part III of its preview of this ZDoom-based deathmatch-ish mod. It covers features like jump pads, spring pads, zero-G zones, anti-grav sectors, pushing/pulling objects, and also has 8 new screenshots to view.

    Sign in to follow this  


    User Feedback

    Recommended Comments

    Guest Anonymous User

    Posted

    Hehe, seriously tho... SkullTag looks so kickass. It's great not necessarily just for the exact features it adds, but the way map designers can implement these features---no ACS scripting necessary, am I wrong? Anyways, thanks for all the hard work you're putting into this effort guys!

    Share this comment


    Link to comment

    Nope, no ACS necessary :) For using things like spring pads, just tag whatever sector as being a spring pad, and you're done :) Can't get much simpler than that. Anyway, thanks for your support, and being appreciative of all the hard work we've all put into this, even though it's not even finished, yet. Knowing people are looking forward to your project really helps keep things going at a quick pace and your motivation up, so thanks again :)

    Share this comment


    Link to comment

    Man, the metal/tech style level screenshots look great! Hope it will come out soon :)

    Share this comment


    Link to comment
    Guest PennyWise

    Posted

    Hey...I just wanted to say to Tarin that that metal/tech level the screenshots were taken is done by me. So thanks for the compliment!

    Share this comment


    Link to comment
    Guest Rhoq

    Posted

    Just wanted to ask... What do you guys think of that Grenade Launcher? That is, those of you that have looked at the screen shots. Just curious to see if the public digs it as much I do.

    Share this comment


    Link to comment

    Well, I was at a LAN party today, and everyone who got a glimpse of it thought it was awesome... me included :) The only way people knew that it was a new weapon was because they had played Doom so many times and finally realized "Wait a second... Doom doesn't have a grenade launcher!" :) It has its own distinct look without looking artificial, which in the end will work out best.

    Share this comment


    Link to comment

    I saw that 'Excellent!' message on one of the screenshots. Will there be these cool messages as in UT? Would be nice.

    Share this comment


    Link to comment

    Yep, that's exactly what that is :) ST has a medal/message system similar to UT and Q3A, which I think is better than both of them (when I get it all done, anyway).

    Share this comment


    Link to comment

    Hehe. That's one point why I love programming: you can always make it how exactly *you* want it :)

    Share this comment


    Link to comment

    Are those slopes in the screenshots of the metal/tech level, or just lots and lots of sectors?

    Share this comment


    Link to comment
    Guest PennyWise

    Posted

    To NiGHTMARE: If you'll know any of my previous work, you'll know that they can't be anything else than lots and lots of sectors :)

    Share this comment


    Link to comment
    Guest Risen

    Posted

    the differences in the last few screenshots of the same level? It's like a 'spot the inconsistencies' game. Oops! I said too much! :)

    Share this comment


    Link to comment


    Please sign in to comment

    You will be able to leave a comment after signing in



    Sign In Now

×