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    Space Station Omega follow-up released


    GooberMan

    After twelve and a half years and one retirement from Doom mapping, the previously featured and not-then-called-Cacoward winning map Space Station Omega has received a follow-up. Originally intended to be the first in a series of story-based WADs, Prime Directive actually skips episodes 2, 3, and 4 to get right in to telling Episode 5. The new mapset takes place over 9 separate maps linked in a hub, and features such fancypants scripted features as Half-Life style level transitions; stacked 3D polyobjects; realtime cutscenes (that can be skipped); an end-of-mission psychological evaluation; and new weapons and enemies. Also included in the package is a spruced-up and bug-fixed Space Station Omega for those that missed the map first time around.

    As development on episode 2 was in fact started in 2003, at the very least this release is in the running for a Mordeth award this year.

    GZDoom 2.0 or greater is required, and can be obtained from the DRD Team forums - or, alternately, a bleeding edge build can be used. Be sure to read the FAQ in the Prime Directive archive for key binding information and hints as to how the scripted systems should be used if you get stuck.

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