There's yet another new version of the ZDoom/ZDoomGL launcher Bloodsplash, bringing it up to v2.1 beta 3. Here's the new stuff:
- Underscores('_') in paths are now interpreted as underscores. In older version it was used to indicate spaces.
- Removed -nomd2 switch, which was always there when you started a game (in ZDooMGL there were no models because of this switch)
- The WAD autodetection now does not read IWADs (so there is a little speed improvement)
- Added a 'optimize ZDooMGL for AGP, Voodoo1, Voodoo2&3' option. Now all 3dfx users can use BS to have a smooth ZDooMGL game.
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