Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • Sign in to follow this  

    Super Sonic Plutonia


    Bloodshedder

    The Ultimate DooMer has written in about the latest update to his page of DooM. The third zone of his Super Sonic DooM project has been completed and screenshots posted, and after finishing his Plutonia II map, he plans on converting his project to ZDoom's new texturing system.

    Sign in to follow this  


    User Feedback

    Recommended Comments

    Interesting screenies, keep up the good work!

    Perhaps Plutonia II will be ready for the big 10... maybe? Okay hopefully.

    Share this comment


    Link to comment

    I just looked at the screenshots and noticed that MAP20 of Plutonia 2 is the same level as HR2 MAP17. Wonder how that happened...

    Share this comment


    Link to comment

    Hah, that's a good question. I haven't looked at the screenshots in a while so it didn't occur to me. BTW, did you get Zokum's map29?

    Share this comment


    Link to comment

    Looks like his monitor has a serious gamma problem.

    Yes, the screens on Metabolists site do like rather bright. Odd, they looked fine a few weeks back...

    Share this comment


    Link to comment

    BTW, did you get Zokum's map29?

    I've seen some shots of it and it looks great, but I still haven't played it.

    The final testing is going good. I made the mistake of doing all my testing using MBF. I completely forgot that BooM/MBF fixed many of the Linedef triggers(lower to nearest, etc.). Luckily, I think most of them have been found.

    The release is getting closer. While waiting for Zokum's level I've mixed most of the HR2 music into WAV files, so I should also have a decent quality soundtrack in MP3 format. The music rocks...

    Share this comment


    Link to comment


    Please sign in to comment

    You will be able to leave a comment after signing in



    Sign In Now

×