This isn't Doom news, true, but it's close enough to qualify. An enterprising soul has released alpha release 0.3 of Tekkoudan, a Wolfenstein 3-D TC. In case you didn't hear me, I'll say it again: a Wolfenstein 3-D TC. And I thought editing Doom made me an old-timer. Here's a quote from the page describing why he's making it.
Tekkoudan is not just your normal Wolfenstein 3-D add-on it's a completely new game. It's truly a TOTAL conversion. Our goal(well, MY goal for now) is to create a fun game with an involving storyline that you will not be able to put down. It is being planned to be the best Wolfenstein 3-D TC EVER.
"Why use the Wolfenstein 3-D engine?" you may ask, "Isn't it all old and crappy?" Well, the general reason is that it's relatively simple to use and so far with only me working on the project it would be near impossible to complete if I used any other engine. Also, the source code is written in C++ making it easy to edit and is more complete than any source code released for any other game. Lastly, I have a lot of experience with Wolfenstein 3-D add-ons and know how to edit it upside down and backwards.
I tried out the alpha release (it's standalone; you don't need Wolf3D installed to play it) and it's actually quite good. It's very "Metal-Gear-Solid-esque" with between-level briefings on objectives and all that jazz. Naturally help is needed, so if you're a programmer, mapper, or storyline whiz, show some love.