What did you think we'd stop after only two days? It's the 12th for most of the world, Doom is 10 years and 2 days old, surely that's something to celebrate?! Right!? Of course. On today's agenda we complete two of our features with the final three parts of Opulent's demos article as well as the top WADs from 2001, 2002 and 2003. Along with those great features we also have some more light humor for you (though probably not as good as the Doom comic, but then what is?), the Top 10 Infamous WADs of all time! Did the WAD you love to hate make this list? Check and see!
Snips:
From Opulent's Article:
Unfortunately, cheating has always been present in almost every type of human competition. DOOM is no different. There have been some infamous instances of cheating in DOOM. Note that it is very rare that casual DOOMers will cheat; as with these incidents, these players were already highly-skilled, accomplished players. The demos that they recorded, in many instances, couldn't have been managed by an average player. Other than some ruffled feathers in deathmatch games in the past and present, I don't think anyone feels any animosity towards these individuals.
From the Top 10 WADs of 2002:
Alien Vendetta can probably be considered the last great classical megawad. In the tradition of Memento Mori, Requiem and Hell Revealed, Alien Vendetta was crafted by a number of different level authors, showcases some of the finest maps seen at the time, and all while being able to run on doom2.exe. Perhaps AV's single downfall is its high difficulty level. Playing it on Ultra Violence is suicide for most Doomers, and even on the lower settings some of the maps may prove difficult for some. Still, when taken into consideration overall (and be sure to run through a couple maps with nomonsters on one day) AV is simply an amazing effort and indeed deserving of a place here. In fact, I (and many others) would go as far to put AV in the top ten wads of all time. Even if the gameplay isn't your thing, you will simply not find a better collection of 32 maps, and you probably won't ever again.
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By Cyb
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