Richard Clark sent word that he is about to start a new project: an original turn-based role-playing / strategy game set in the "Doom: The Next Chapter" theme. It will not be based on the Doom sources, but coded from scratch to include all the DTNC elements like like backgrounds, character generations, weapons, items and monsters. Says the man:
I am writing a behavior based AI system to give the monsters intelligence (I wrote several essays on this last year that I published in the community) so this won't be a simple run and shoot game. This will be a role playing game, heavy on the strategy. Each mission will have objectives to complete and as your character(s) grows, so will the complexity of the tasks. I am trying to make the world dynamic and consistent. An action in Mission 1 may carry over into mission 2, good or bad.
An editor will be included, so people may create their own scenarios. The focus now is on the single-player game, but a multi-player mode is also planned at a later date. Work on this new game will get into full swing after Rick finishes his current projects, so expect more info in the near future at his DNTC page.