Over at CNN.com there's an interview with John Carmack from Quakecon last week. In it he pretty much treads over the same stuff from other interviews, but there are a few points of interest:
Lest hardcore gamers fear Carmack is going soft, he notes his fights to simplify "Doom 3" haven't always been successful. He admits the id Software developers got into bitter arguments about whether to include "crouch" and "use" keys in the upcoming game. (He lost the debate over "crouch" – which now appears – but convinced the team there was no need for a "use" key.)
And of course there's more stuff on id's next game as well as Carmack's rocket expeditions and all the usual fun stuff. It's a pretty good read, go check it out.