You thought you were rid of me, eh? Well, you'll have no such luck. deathzor apparently decided to take an extended vacation without telling anyone, so I offered my reviewing services, stepping behind the podium for the first time after so many months of watching my peons do it for me. The offerings this week are thin, but include a few gems you're sure to like. Or not. Either way is fine with me.
- Scraping Away The Flesh by Steve Lambert
(wad) - (txt) - doom.exe - SP -
The text file says that this is the first WAD this guy has ever finished, and it's a hell of a way to start. It's for Doom 1, and it's got a nice helly-fleshy feel going on, with those great pinkish skin and snake textures and so on. The level starts you out in a rather enclosed area, and you press a series of switches to lower the walls around you one by one, expanding the playing field while releasing baddies at the same time. It even has one or two "tricks" which I must admit got me. Played on UV I was able to beat it the first time, but ammunition was pretty scarce at times, being only down to the pistol at one point and having nothing but rockets at another. Overall, it's certainly worth playing, and I hope the author keeps making more levels as he seems to have quite a knack for it.
- In Death's Embrace by Patrik HÃ¶glund
(wad) - (txt) - doom2.exe - SP -
To be honest, I didn't play this level all the way through, because it's kinda big and has a lot of hard monsters in it. Within thirty seconds you're already fighting barons and revenants and mancubi, and the level never lets up. The theme is the standard Doom 2 brown-tech-base look, which has been done a thousand times before, but it still looks fine. Since the level was made to run in doom2.exe the detail level isn't too high, but it still looks pretty nice. The level seemed awfully cramped at times, especially for the number of high-level enemies there are, but opinions differ on if that's good or bad so I won't pass judgement. Overall, it looks like a solid map, but nothing extraordinary.
- The Library by "The Net Nomad"
(wad) - (txt) - doom2.exe - SP -
The text file says it has no bugs, but when I tried playing it, I soon got stuck in a room where both doors were closed with no way to open them, and one of which had no texture. Uh, hello? Playtesting? I didn't bother finishing it, since it looked like the usual boring level with all 90-degree angles and no detailing. On the automap I think I saw one of those big twisty single-sector mazes too, which are always death. I made one of those in a level back in 1996 and it was stupid even then. Seven years later, nothing has changed.
- REVOLUTION! by Thomas van der Velden
(wad) - (txt) - doom2.exe? - SP -
Apparently "REVOLUTION!" is a 32-level megawad for Doom 2 with new sprites, flats, and textures, but I wouldn't know. The text file says to use DEUSF to install the WAD so you can play it, so I didn't even bother. I mean, come on, DEUSF was made obsolete in what, 1995? Even before the release of the source code there was absolutely no need to make people use DEUSF to play their WAD, even if it had new sprites and textures, simply by setting up the entries in the WAD correctly. In 2003, it's just a sign of ignorance. Or as deathzor would surely say if he was here, it shows that the author's decaying brain is packed full of maggot-infested horse shit and his mother sucks cocks in hell. The text file says that this WAD was released in 2001, which doesn't even make it new, although 2001 wasn't so long ago either. I visited the webpage -- which is on GeoCities so I won't link it because it'll just get killed, if you want to see it read the text file -- and the screenshots looked alright. I suppose it could be fun, but you'll have to find out for yourself.
UPDATE: Apparently it is quite good and I am an asshole
- Winger by Pascal "Gherkin" vd Heiden
(wad) - (txt) - Doom Legacy - DM -
The text file says it's for hardware accelerated Doom Legacy only, but it seemed to work fine in software. In any event, it's a deathmatch level. I didn't DM anyone on it, so I can't really pass judgement. It looks pretty good, and it uses 3D well, what with multiple levels and all. It looks as if it would be decent for deathmatch, but what do I know? If you DM with Doom Legacy then I guess you might want to try it out.
- Zort 9 by Cyb
(wad) - (txt) - ZDoom - SP -
Cyb strikes again with another cool ZDoom-only WAD. In this ninth installment of the Zort series, the Doom marine is dropped into a dark gothic-y map with lots of neat ZDoom effects. Crap teleports around, you're bombarded with messages, your weapons are stolen and given back to you, enemies are activated when you step over lines or pick up certain things, and so on and so on. Each Zort seems to be better than the last, and this is no exception. It's not particularly long or difficult, but Cyb has realized that the whole point of Doom levels is to enjoy yourself, so he's ensured that you're always doing something new, and you're never stuck in the rut of running around looking for a switch, or facing down 500 imps, or anything of the sort. If you like Doom, you ought to like this map. Oh yeah, and I thought up the Doom marine's one-liners. You'll see what I mean.