Well, Ultimate Doomer is off galavanting somewhere, so this week you get me! Something was up with the /idgames archive this past week, so the map count is a meager three. Yes, that is a three. 3 for people who can't read words. Anyway, on top of that one of the maps is mine, so I couldn't really review it, but I did get arioch to review it, uh, briefly. Also I decided to use the Hall of Mirrors script for file links rather than linking to a specific archive. Anyway, enough crappy filler space, let's get to those reviews and such. PS - I am not 45 mins late. I did not fall asleep at 9:45. Okay.
Kill the Cybie - Espi
(wad) (txt) - ZDoom (SP) - 827K
Remember Espi's DM wad 'Narcosis' that was released a couple weeks ago? Well, this is that map only with some monsters for SP. Now, the DM map I must say looked really cool, and I didn't actually play it in DM, but the textures and layout were quite excellent and overall I'd have to say it was a very cool looking map. Good stuff all around.
So now Espi takes that formula and adds some monsters to it for SP play. Of course, being a DM map it wasn't really intended for solo play, so because of that it suffers. The gameplay isn't horrible mind you, in fact it's really not that bad considering this is a DM map loaded with monsters (which is usually a recipe for suckitude). You can create some nice infights which are very helpful, and as is the case with arena type maps you need to not stop lest you get pelted with an assload of projectiles.
The only error I caught was that I was able to grab the BFG without lowering the platform it was on (via jumping). It's not really an error, but I was confused as to where exactly the Cyberdemon was for a bit until I realized I probably should have lowered the BFG platform. Ah well.
Overall, well, it's an awesome looking map, as was stated a couple weeks ago. The gameplay isn't great, but it's about as good as you'd expect from a nearly direct DM to SP conversion.
Installation A - Alex Parsons
(wad) (txt) - Advanced Port (SP) - 73K
That's it? The first time I ran through this map I was amazed on how long it took me. Not very long at all. However, it's a fun little map none the less. You're in a sort of weird tech base with lots of walls that are either made out of rock or broken. The map isn't detailed immensely, but it has a definite theme and flow to it, which is something I like. I would really like to go into more detail, but it's a really small map. It only took me around 3 mins to run through the first time, and I imagine an uber speedrunner could improve that time a great deal (everyone poke Opulent).
Anyway, I could stand here and pick it apart, but aside from how small it is and the lack of monsters (there are 47 total, plus roughly 8 Lost Souls), it's really a fun little map, and the download is only 73K, so even if you're on a modem it shouldn't take long to download. Granted it will probably take you longer to download it than to complete it, but such is life I suppose.
Helm's Deep - Cyb
(wad) (txt) - ZDoom 2.0 (SP) - 113K
Okay, well, this is my map, so I can't review it. But anyway it's a recreation of Helm's Deep from the new Lord of the Rings movie. It's got a lot of monsters, and it will slow down your system. I got my pal arioch to review it briefly on IRC for me:
<arioch> heh <arioch> worst map ever, made my system crawl no less than 5 times in the mere 15 minutes it took to finish the map. the design is unoriginal, and the monsters have a tendency to shoot at the wall instead of any of the defenders, who are themselves too timid to actually do any of the fighting <arioch> in short this map sucks donkey bladder <arioch> SCREW YOU CYB <arioch> etc <arioch> ... <arioch> but on the other hand, the finale is entirely worth waiting for <arioch> and you'll just have to sit through the map same as I did to see it
So there you have it. There's also a music wad which is in it's own wad to save the sanity of our 56k friends. grab that here (2.21MB). Whee, THREE WHOLE MAPS, HOORAY!!