Had computer problems. That's my excuse and I'm sticking to it. My great thanks go to Cyb who was nice enough to take two of the wads off my hands. It's embarrassing, really, when you only get 8 wads in one week and can't even do them all yourself.
On an unrelated note, wow. Ultimate Doomer's new review format is really simple and nice. I like it.
Cyb says: If you're curious, I reviewed IC Doom 2003 and CC Doom.
- Blind Alley T., "Waste Processing" - Gene Bird
134k - Doom2.exe - SP -
We get the point, Grandpa :p. Well, some parts of this wad look fairly good, other parts look a bit ugly. The thing that bothers me the most however is the overuse of large monsters. If you're in the mood for Hell Revealed and like a challenge, then this could be right up your Alley (pun not intended) but since I'm not Adam Hegyi I didn't like having to fight a revenant up close with a single-barrel with no room to dodge rockets, and sergeants blasting away in the distance. My record so far is killing the revenant after getting punched only three times. The level fluctuates constantly between not-frustrating and frustrating. I wouldn't recommend it to those who are not godgurumasters.
- The Last Strike Deathmatch 2003 Edition - Gothy, Jackass, and Chrono
1M - Zdoom/Doom2 - DM -
Misc. Author Info : We all hate dwango5 map01
THANK YOU! These three authors are my new best friends.
Now, this is sort of a follow-up to "Last Strike Deathmatch Gold Legacy Edition" and it's very much the same style of play. In fact, I'm almost positive one of the levels was taken directly from their last wad.
Some great detail, and some fun little DM maps to waste your time on. However, it didn't have as great an effect on me personally because I'm getting pretty tired of deathmatch megawads and levelsets. To try to be as fair as possible, it is a fun deathmatch wad, but I just didn't have much patience for it this time around. In any case, if people were to start playing this on zdaemon instead of dwango5, I'd be very happy.
There were some very original and different levels here, to say the least. The ones that stand out the most are probably the Boxing Ring, Dome of Destruction, and German Town (in which cyberdemons roam the streets. Expect negative scores on this one)
- Progress Quest Doom - Anonymous
1k - Zdoom/Doom2 - SP (sorta) -
Progress Quest meets doom. Well, not quite, but close enough. Those who like fun pointless wads like burger.wad (2% of you) should like this. Personally, I'd like to see it with a few more features. Maybe add quests and stats and etc. I'm sure it's possible if someone wants to put way too much effort into it.
P.S. I think we're all fairly sure of who the "Anonymous" author is.
CC Doom - The CC Team
173k - doom2.exe, DM -
Ugh. These maps suck, so I'll make this short. Yeah, they suck. Not only are they completely void of anything that even remotely resembles detail, but the authors also appear to have no clue which flats and textures are meant to be decorative and which are meant to be entire walls. On top of that, call me crazy, but lights that blink from light levels of 255 to 0 are awful and should not be used for the lighting of entire rooms and hallways. Normally I would playtest DM maps with other people, but my brief SP walkthrough was enough to convince me to delete these and not subject another human to their craptacity. Skip it.
- The_Exit - 6XGate
54k - Doom.exe - SP -
A tiny, fun, cool wad. The author is good with architecture, great with textures, and really nice with the lighting. The wad suffers a little from confuswitchenitis (which is a term I invented because I got tired of saying "hit a switch and run around the map looking to see what that switch did, when it turns out it only revealed another switch behind it in the same room") but otherwise has a lot of style. I would recommend this wad over bad ones. :p.
- Comp 45 - Dennis "Exl" Meuwissen
13k - Doom2.exe - DM -
A simple deathmatch wad. For the most part, it looks really really plain and has a very limited number of textures (I wouldn't call it ugly, but it's not too pretty either) however, it's pretty fun. It's got a nice balance and it's not hard to find your way around. I'd recommend it for some 2 to 4 player deathmatch.
- Extended Domination - Richard Jaspars 'Styx'
171k - Doom2.exe - DM -
This is like the opposite of comp45. It looks really nice, but it's not really as fun. It does have its moments, but it's not particularly memorable or original. It reminds me a lot of the gothicdm wads.
IC Doom 2003: Yet More Dooming - Ian Cunnings
165k - doom2.exe, SP -
This is a bug fixed version of a map released last week and reviewed by Ultimate Doomer. Fortunetly for Mr. Cunnings I didn't play his map last week, so rather than just the above sentence, you all get another review of his map, hooray!
Well first off the map is rather large. Usually with large maps I end up getting lost and then discouraged, so I give up not wanting to spend a half hour searching for a door I passed 20 minutes ago with no monsters to occupy me. This map manages to keep me, who gets lost with little problem (I've gotten lost on my own maps while I was making them) from getting lost. However, that said, there are a lot of areas that look very similar to other areas, which can annoy a bit, and also makes for that wonderful copied and pasted feel. Still, these areas don't occur too often, so it's not all that much of an issue.
Monster placement is quite well done. The author also apparently likes imps, as there are probably more imps in this map than all other monsters combined (and there are a LOT of monsters (561 on UV). The ammo balance is also great. It always seemed that just when I was about to run out of ammo there would be some more in the next room. Very well done.
Also it's worth noting that while there are an assload of monsters, I never once felt overwhelmed by them, which is good (keeps away the Alien Vendetta "help I'm surrounded!" feel). Overall, the map has some nice details here and there, excellent gameplay and it's definitely worth a play if you haven't already.